Triadic Game Design: Balancing Reality, Meaning and Play

Author:   Casper Harteveld
Publisher:   Springer London Ltd
Edition:   2011 ed.
ISBN:  

9781447159230


Pages:   316
Publication Date:   28 November 2014
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Triadic Game Design: Balancing Reality, Meaning and Play


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Full Product Details

Author:   Casper Harteveld
Publisher:   Springer London Ltd
Imprint:   Springer London Ltd
Edition:   2011 ed.
Dimensions:   Width: 15.20cm , Height: 1.80cm , Length: 22.90cm
Weight:   0.493kg
ISBN:  

9781447159230


ISBN 10:   1447159233
Pages:   316
Publication Date:   28 November 2014
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Press Start.- Foundations.- Reality.- Meaning.- Play.- Balancing.- Game Over?- Notes.- Literature Bibliography.- Game Bibliography.- Solutions.- Workshop.- Worksheets.- Index

Reviews

From the reviews: The book provides a wealth of references from serious games, their entertainment counterparts, and the author's own game, along with detailed discussions about issues pertaining to the triumvirate of worlds found in TGD. The appendixes offer instructions and resources for a workshop format, which can be used to convey the principles of TGD to developers or potential clients. ... Summing Up: Recommended. All levels of game design students, researchers/faculty, and professionals/practitioners. (A. Chen, Choice, Vol. 48 (11), August, 2011)


From the reviews: “The book provides a wealth of references from serious games, their entertainment counterparts, and the author’s own game, along with detailed discussions about issues pertaining to the triumvirate of worlds found in TGD. The appendixes offer instructions and resources for a workshop format, which can be used to convey the principles of TGD to developers or potential clients. … Summing Up: Recommended. All levels of game design students, researchers/faculty, and professionals/practitioners.” (A. Chen, Choice, Vol. 48 (11), August, 2011)


Author Information

Casper Harteveld’s disciplinary background includes: organization science, social and cognitive psychology, and gaming. His scientific expertise covers the design and use of serious games, human-computer interaction and sensemaking. Casper Harteveld’s areas of application include the application of games in soil engineering, and virtual worlds such as Second Life and Active Worlds. Casper Harteveld holds an MSc in Systems Engineering, Policy Analysis and Management, a BSc in Psychology, and a BSc in Systems Engineering, Policy Analysis and Management. Casper Harteveld’s professional experience includes working as a game designer on the game Levee Patroller, independently working on a cross-cultural assessment tool at the Capacity Development department for the United Nations Development Programme (UNDP), and working as a research and teaching assistant at the Delft University of Technology.

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