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OverviewFull Product DetailsAuthor: Youngkyun Baek , Ryan Ko , Tim MarshPublisher: Springer Verlag, Singapore Imprint: Springer Verlag, Singapore Edition: Softcover reprint of the original 1st ed. 2014 Dimensions: Width: 15.50cm , Height: 1.10cm , Length: 23.50cm Weight: 3.051kg ISBN: 9789811011948ISBN 10: 981101194 Pages: 186 Publication Date: 03 September 2016 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsThe Future of Serious Games and Immersive Technologies and their Impact on Society.- The road to e-services: online and mobile games as enablers.- Achievement Systems Explained Identifying Triggers within Persuasive Technology and Games For Saving and Money Management.- Malware Analytics for Social Networking.- Serious Games and the Gamification of Mental Health Interventions.- Educational Implications Of Social Network Games.- An Analysis Of A Social Network Game In View Of Consumption Education Class.- Learning subject knowledge and acquiring 21st century skills through game development in the classroom.- Learning with World of Warcraft: A Study with MMORPG Brazilian Players.- Learning through playing in Hong Kong classroomsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |