Transforming Learning and IT Management through Gamification

Author:   Edmond C. Prakash ,  Madhusudan Rao
Publisher:   Springer International Publishing AG
Edition:   Softcover reprint of the original 1st ed. 2015
ISBN:  

9783319371207


Pages:   119
Publication Date:   22 October 2016
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Transforming Learning and IT Management through Gamification


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Overview

This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues. IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. The book can also be used as a reference for engaging learners and employees to improve their productivity in organizations.

Full Product Details

Author:   Edmond C. Prakash ,  Madhusudan Rao
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   Softcover reprint of the original 1st ed. 2015
Dimensions:   Width: 15.50cm , Height: 0.70cm , Length: 23.50cm
Weight:   2.175kg
ISBN:  

9783319371207


ISBN 10:   3319371207
Pages:   119
Publication Date:   22 October 2016
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Reviews

This title is undoubtedly a valuable contribution to the literature in the field. Most of today's enterprise IT managers will find many useful facts and answers on a game-oriented approach to everyday work tasks, improving employee motivation, innovation, and productivity using IT as a standard tool. ... this book provides evidence for gamification's ability to improve work culture, productivity, and success. (F. J. Ruzic, Computing Reviews, March, 2016)


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