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OverviewThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques. Full Product DetailsAuthor: Zhigeng Pan , Adrian David Cheok , Wolfgang Müller , Xubo YangPublisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Imprint: Springer-Verlag Berlin and Heidelberg GmbH & Co. K Volume: 6530 Dimensions: Width: 15.50cm , Height: 1.50cm , Length: 23.50cm Weight: 0.434kg ISBN: 9783642184512ISBN 10: 3642184510 Pages: 271 Publication Date: 10 February 2011 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Awaiting stock ![]() The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you. Table of ContentsInnovative Integrated Architecture for Educational Games: Challenges and Merits.- Beyond Standards: Unleashing Accessibility on a Learning Content Management System.- Design and Implementation of an OpenGL Based 3D First Person Shooting Game.- Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic.- Modeling and Optimizing of Joint Inventory in Supply Chain Management.- Vision-Based Robotic Graphic Programming System.- Integrating Activity Theory for Context Analysis on Large Display.- Line Drawings Abstraction from 3D Models.- Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education.- Outline Font Generating from Images of Ancient Chinese Calligraphy.- Tangible Interfaces to Digital Connections, Centralized versus Decentralized.- Research and Implementation of the Virtual Exhibit System of Places of Interest Base on Multi-touch Interactive Technology.- A Highly Automated Method for Facial Expression Synthesis.- Sketch Based 3D Character Deformation.- Mean Laplace–Beltrami Operator for Quadrilateral Meshes.- Multi-user 3D Based Framework for E-Commerce.- Coordinate Model for Text Categorization.- An Interface to Retrieve Personal Memories Using an Iconic Visual Language.- VR-Based Basketball Movement Simulation.- Mixed 2D-3D Information for Face Recognition.- Research on Augmented Reality Display Method of Scientific Exhibits.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |