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OverviewFull Product DetailsAuthor: Susan El-ShamyPublisher: Taylor & Francis Inc Imprint: Stylus Publishing Dimensions: Width: 15.20cm , Height: 1.50cm , Length: 22.90cm Weight: 0.410kg ISBN: 9781579220402ISBN 10: 1579220401 Pages: 224 Publication Date: 01 May 2001 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsIntroduction, Part I What's in a game? 1 Lets play a Game, History and Definitions of Games 2. IT'S NOT WHETHER YOU WIN OR LOSE Learning Theory and Training Games 3 BIG GAME HUNTING, Types of Training Games 4 IT'S HOW YOU PLAY THE GAME Electronic Training Games 5 THE GAME KEEPER Choosing and Using Training Games 6 LET HE GAMES BEGIN Examples and Illustrations: Game 1: Word Search for Effective Feedback Game 2· The Top Ten Game 3. Future Flash Game 4: E-mail Brainstorming Game 5: Diversity Bingo 7 Getting Started with Training Games 8 GAMES GALORE Resources, List of Games, Web SitesReviewsAuthor InformationSusan El-Shamy is Senior partner at Advancement Strategies, Inc., a training and development resources company in Bloomington, Indiana, and an award-winning designer of games and interactive group learning products. She has delivered training programs nationally and internationally for companies including Motorola, Mattel, Corning and Thomson Consumer Electronics. She is a regular guest lecturer at the Indiana University School of Business, and a frequent speaker at national training conferences. Tab Content 6Author Website:Countries AvailableAll regions |