Torque for Teens

Author:   Michael Duggan (North Arkansas College)
Publisher:   Cengage Learning, Inc
Edition:   2nd edition
ISBN:  

9781435456426


Pages:   275
Publication Date:   16 July 2010
Format:   Mixed media product
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Torque for Teens


Overview

TORQUE FOR TEENS, SECOND EDITION teaches beginners the techniques they need to design their very own video games using Garage Games' powerful 3D computer game engine, Torque. Written in simple language, each chapter begins with a basic overview of the topic being covered, followed by step-by-step instructions to help readers conquer each new skill presented, and ending with a summary to reinforce what they've learned. Throughout the course of the book readers will put their new skills into action with a hands-on project that ends with the creation of a first-person shooter game. Each chapter builds upon the previous until their very own video game is complete. This second edition covers the latest-and-greatest version of the software, including updates and new interfaces.

Full Product Details

Author:   Michael Duggan (North Arkansas College)
Publisher:   Cengage Learning, Inc
Imprint:   Cengage Learning, Inc
Edition:   2nd edition
Dimensions:   Width: 18.60cm , Height: 2.50cm , Length: 23.00cm
Weight:   0.848kg
ISBN:  

9781435456426


ISBN 10:   1435456424
Pages:   275
Publication Date:   16 July 2010
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Mixed media product
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Introduction. 1. So You Want to Be a Game Designer? 2. Torque 3D: Under the Hood. 3. Creating a Basic Game Outline. 4. Opening Your Garage. 5. This is Your Land: The World Editor. 6. I No Ditz, I Know DTS. 7. This Isn't the Runway: Modeling 101. 8. Getting Gooey: Designing GUIs. 9. The Sound and the Fury. 10. Should I Stay or Should I Goal? 11. Multiplayer Setup. 12. Put Your Game to the Test. 13. Designing Other Games. 14. Get the Word Out: Play This Game! Index.

Reviews

Introduction. 1. So You Want to Be a Game Designer? 2. The Torque Game Engine. 3. Creating a Basic Game Outline. 4. All the Players in All the Right Places. 5. This Isn't the Runway: Modeling 101. 6. Getting Gooey (GUI). 7. Texture Doesn't Mean What It Feels Like. 8. Wide Open Spaces. 9. The Sound and the Fury. 10. Me Game, You Mission. 11. Multi-Player Set-Up. 12. Put Your Game Through the Test. 13. Designing Other Games. 14. Get the Word Out: Play This Game! Appendix A: Web Resources. Appendix B: Tool Kits Reference.


Author Information

Michael Duggan is an Oklahoma-born author and illustrator with a background in game and web design. His education includes a bachelor of science degree in Game Art and Design at the Art Institute of Pittsburgh. Michael currently lives in the Ozark Mountains with his wife and step-kids and is an applications developer and digital media instructor at North Arkansas College.

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