Too Much Fun: The Five Lives of the Commodore 64 Computer

Author:   Jesper Juul
Publisher:   MIT Press Ltd
ISBN:  

9780262549516


Pages:   248
Publication Date:   10 December 2024
Format:   Paperback
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

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Too Much Fun: The Five Lives of the Commodore 64 Computer


Overview

Full Product Details

Author:   Jesper Juul
Publisher:   MIT Press Ltd
Imprint:   MIT Press
Weight:   0.369kg
ISBN:  

9780262549516


ISBN 10:   0262549514
Pages:   248
Publication Date:   10 December 2024
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

Table of Contents

Additional Selling Points Introduction: The Five Lives of the Commodore 64 1 The BASIC Computer for Family, Business, and Education 2 The Arcade Game Machine (and Beyond) 3 Against Intentions 4 Keeping Up with the Future 5 The Eternal Commodore 64 Style Glossary

Reviews

“ Commodore founders' personalities are expertly presented in this recommended book that offers insight into how and why corporate and marketing decisions were made.” —Library Journal


“ Commodore founders' personalities are expertly presented in this recommended book that offers insight into how and why corporate and marketing decisions were made.” —Library Journal ""You might get the impression that [Too Much Fun] is a simple revisiting of the C64 in the time of its heyday—but it’s actually a much stranger book than that. . . . [Juul] keeps surprising you with original bits of data journalism. . . . I highly recommend Too Much Fun. It’s both a needed corrective to other history books, and a book in a category all its own. . . . Juul is one of the great gaming thinkers and historians."" —Polygon


“ Commodore founders' personalities are expertly presented in this recommended book that offers insight into how and why corporate and marketing decisions were made.” —Library Journal ""You might get the impression that [Too Much Fun] is a simple revisiting of the C64 in the time of its heyday—but it’s actually a much stranger book than that. . . . [Juul] keeps surprising you with original bits of data journalism. . . . I highly recommend Too Much Fun. It’s both a needed corrective to other history books, and a book in a category all its own. . . . Juul is one of the great gaming thinkers and historians."" —Polygon “Jesper Juul has provided a long-needed addition to the Platform Studies series. It’s a wonderful book, as readable as it is informative.” —Jimmy Maher, author of The Future Was Here: The Commodore Amiga “A beautiful, sincere, and rich account of everything that makes this influential computer so special to me: that unique punk stew of technology, creativity, culture, people, and zeitgeist.” —Gary Penn, editor of Zzap!64; inaugural Games Media Legend; author of Sensible Software 1986–1999; Creative Director at DMA Design “In this standout contribution to the Platform Studies series, Juul illuminates the overlooked career of the Commodore 64 home computer by integrating the perspectives of hardware designers, marketers, game programmers, demo creators, and retrocomputing enthusiasts.” —Thomas Haigh, lead author of ENIAC in Action and A New History of Modern Computing “As someone who has a wealth of knowledge on this subject, I highly recommend this book, so do not hesitate—just buy this book and rejoice.” —David John Pleasance, musician; former Managing Director, Commodore UK; author of Commodore: The Inside Story


Author Information

Jesper Juul coedits the MIT Press Playful Thinking series. His previous books include Half-Real and The Art of Failure. He is Associate Professor at the Royal Danish Academy in Copenhagen and has taught at MIT and New York University. His first computer was a Commodore 64, on which he wrote games and demos.

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