|
![]() |
|||
|
||||
OverviewVideogames now rival Hollywood cinema in popularity and profits and there are huge followings for titles such as Tomb Raider or The Sims. Exactly what games offer, however, as a distinct form of entertainment, has received scant attention. This book is a valuable contribution to this new field. Its main focus is on key formal aspects of games and the experiences and pleasures offered by the activities they require of the player. A wide range of games are considered, from first-person shooters to third-person action-adventures, strategy, sports-related and role-playing games. Issues examined in detail include the characteristics of gameplay and its relationship with narrative, genre, virtual landscapes, realism, spectacle and sensation. Lively and accessible in style, this book is written for both an academic readership and the wider audience of gamers and those interested in popular culture._x000D_ _x000D_ 'This book will leave you convinced that video games are as much about immersion in strange, often beautiful worlds as about problem-solving, and as much about stimulating the imagination as about the adrenaline rush of competition.' - Marie-Laure Ryan Full Product DetailsAuthor: Geoff King (Brunel University) , Professor Tanya KrzywinskaPublisher: I. B. Tauris & Company Imprint: I. B. Tauris & Company ISBN: 9781282526754ISBN 10: 1282526758 Pages: 256 Publication Date: 01 January 2005 Audience: General/trade , General Format: Electronic book text Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |