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OverviewFull Product DetailsAuthor: Daniel L GardnerPublisher: MIT Press Ltd Imprint: MIT Press Weight: 0.369kg ISBN: 9780262553582ISBN 10: 0262553589 Pages: 336 Publication Date: 16 December 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Forthcoming Availability: To order Table of ContentsReviewsENDORSEMENTS “You are on the threshold of an impressive book that uncovers the profound significance of the interfaces, tools, menus, and technical paraphernalia that surround digital games. Cross this threshold! You’ll never experience a digital game the same.” —Braxton Soderman, author of Intellivision and Against Flow “A powerfully written and deeply original book that offers productive interventions into navigating computational worlds and digital gameplay. Gardner exposes the interstitial nodes that enact upon our systems, infrastructures, and users, which impact our experiences with play.” —Kishonna L. Gray, author of Intersectional Tech “Gardner’s scholarly examination of ‘periludic’ elements surrounding gameplay will resonate with game UX researchers and designers interested in the entire player experience, including the often surprisingly consequential ‘nonmagical administrative rectangle’ of EULAs, ToS, and microtransactions.” —Katherine Isbister, author of How Games Move Us Author InformationDaniel L. Gardner is Lecturer of Computing and Game Design at Robert Gordon University in Aberdeen, Scotland. Tab Content 6Author Website:Countries AvailableAll regions |
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