Thresholds of Digital Gameplay

Author:   Daniel L Gardner
Publisher:   MIT Press Ltd
ISBN:  

9780262553582


Pages:   336
Publication Date:   16 December 2025
Format:   Paperback
Availability:   To order   Availability explained


Our Price $150.00 Quantity:  
Pre-Order

Share |

Thresholds of Digital Gameplay


Overview

Full Product Details

Author:   Daniel L Gardner
Publisher:   MIT Press Ltd
Imprint:   MIT Press
Weight:   0.369kg
ISBN:  

9780262553582


ISBN 10:   0262553589
Pages:   336
Publication Date:   16 December 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Forthcoming
Availability:   To order   Availability explained

Table of Contents

Reviews

ENDORSEMENTS “You are on the threshold of an impressive book that uncovers the profound significance of the interfaces, tools, menus, and technical paraphernalia that surround digital games. Cross this threshold! You’ll never experience a digital game the same.” —Braxton Soderman, author of Intellivision and Against Flow “A powerfully written and deeply original book that offers productive interventions into navigating computational worlds and digital gameplay. Gardner exposes the interstitial nodes that enact upon our systems, infrastructures, and users, which impact our experiences with play.” —Kishonna L. Gray, author of Intersectional Tech “Gardner’s scholarly examination of ‘periludic’ elements surrounding gameplay will resonate with game UX researchers and designers interested in the entire player experience, including the often surprisingly consequential ‘nonmagical administrative rectangle’ of EULAs, ToS, and microtransactions.” —Katherine Isbister, author of How Games Move Us


Author Information

Daniel L. Gardner is Lecturer of Computing and Game Design at Robert Gordon University in Aberdeen, Scotland.

Tab Content 6

Author Website:  

Countries Available

All regions
Latest Reading Guide

NOV RG 20252

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List