Third Person: Authoring and Exploring Vast Narratives

Author:   Pat Harrigan (freelance writer and editor) ,  Noah Wardrip-Fruin (Associate Professor in the Computer Science Department at the University of California, Santa Cruz, University of California Santa Cruz) ,  Lance Parkin ,  Walter Jon Williams
Publisher:   MIT Press Ltd
ISBN:  

9780262232630


Pages:   492
Publication Date:   13 March 2009
Recommended Age:   From 18 years
Format:   Hardback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Third Person: Authoring and Exploring Vast Narratives


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Overview

Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.

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Author:   Pat Harrigan (freelance writer and editor) ,  Noah Wardrip-Fruin (Associate Professor in the Computer Science Department at the University of California, Santa Cruz, University of California Santa Cruz) ,  Lance Parkin ,  Walter Jon Williams
Publisher:   MIT Press Ltd
Imprint:   MIT Press
Dimensions:   Width: 20.30cm , Height: 2.10cm , Length: 22.90cm
Weight:   1.066kg
ISBN:  

9780262232630


ISBN 10:   0262232634
Pages:   492
Publication Date:   13 March 2009
Recommended Age:   From 18 years
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Out of Stock Indefinitely
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Pat Harrigan is a freelance writer and editor, most recently of Zones of Control: Perspectives on Wargaming, coedited with Matthew Kirschenbaum (MIT Press). His work has been published widely and he is the author of a novel, Lost Clusters, and a collection of short stories, Thin Times and Thin Places. Noah Wardrip-Fruin is Professor in the Department of Computer Science at the University of California, Santa Cruz. He is the coeditor of four collections published by the MIT Press: with Nick Montfort, The New Media Reader (2003); with Pat Harrigan, First Person: New Media as Story, Performance, and Game (2004), Second Person: Role-Playing and Story in Games and Playable Media (2007), and Third Person: Authoring and Exploring Vast Narratives (2009).

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