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OverviewThe growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly. Full Product DetailsAuthor: David S. HeinemanPublisher: Indiana University Press Imprint: Indiana University Press Dimensions: Width: 15.20cm , Height: 1.50cm , Length: 22.90cm Weight: 0.349kg ISBN: 9780253017154ISBN 10: 0253017157 Pages: 272 Publication Date: 03 August 2015 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsPreface Introduction Section 1: Games and History Introduction to Section 1 1. Nolan Bushnell: Learning from the Past 2. Chris Melissinos: Art and Video Games 3. Eugene Jarvis: Games and Design 4. Henry Lowood: Archiving and Games Section 2: Games and Economy Introduction to Section 2 5. Ed Fries: The Economics and Politics of a Launch 6. Kellee Santiago: Independent Game Development 7. Chris Grant: Games and Press 8. Edward Castronova: Games, Economics, and Policies Section 3: Games and Culture Introduction to Section 3 9. Jamie Dillion: Gamers, Community, and Charity 10. Casey Hudson: Games and Emotion 11. Ian Bogost: Anxieties, Procedures, and Game Studies Conclusion Notes Works Cited Participants IndexReviewsAcollection of interviews with a who's who of video game authoritiescrackling with insight into the medium's past, present, and future...what a great book! David S. Heineman's conversations revealthe many dimensionsof games as technology, industry, and popularart.This is sure to be essential reading to a wide audience of players, makers, and critics of one of ourcentury's most defining forms of cultural expression. -Michael Newman, author of Video Revolutions: On the History of a Medium This worthwhile read is for any gamer, or for anyone interested in this cultural phenomenon; it will make you think critically about video games. -Library Journal (Starred Review) Acollection of interviews with a who's who of video game authoritiescrackling with insight into the medium's past, present, and future...what a great book! David S. Heineman's conversations revealthe many dimensionsof games as technology, industry, and popularart.This is sure to be essential reading to a wide audience of players, makers, and critics of one of ourcentury's most defining forms of cultural expression. Michael Newman, author of Video Revolutions: On the History of a Medium Author InformationDavid S. Heineman is Associate Professor of Communication Studies at Bloomsburg University of Pennsylvania. Tab Content 6Author Website:Countries AvailableAll regions |