Theory of Fun for Game Design

Author:   R. Koster
Publisher:   Paraglyph Inc.
ISBN:  

9781932111972


Pages:   250
Publication Date:   15 April 2004
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $65.97 Quantity:  
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Theory of Fun for Game Design


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Full Product Details

Author:   R. Koster
Publisher:   Paraglyph Inc.
Imprint:   Paraglyph Inc.
Dimensions:   Width: 23.10cm , Height: 1.30cm , Length: 12.00cm
Weight:   0.395kg
ISBN:  

9781932111972


ISBN 10:   1932111972
Pages:   250
Publication Date:   15 April 2004
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Author Information

Raph Koster (San Diego, CA) is the Chief Creative Officer for Sony Online Entertainment and author of the bestselling book, A Theory of Fun for Game Design. For many years he has served as a lead designer for teams building online virtual worlds. His first job was as a designer working on persistent worlds at Origin Systems. His last project there was working on Ultima Online, opening the online persistent world market to the general gaming public.

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