Theory of Fun for Game Design

Author:   Raph Koster
Publisher:   O'Reilly Media
Edition:   2nd edition
ISBN:  

9781449363215


Pages:   284
Publication Date:   31 December 2013
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Theory of Fun for Game Design


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Author:   Raph Koster
Publisher:   O'Reilly Media
Imprint:   O'Reilly Media
Edition:   2nd edition
Dimensions:   Width: 19.10cm , Height: 1.50cm , Length: 23.50cm
Weight:   0.544kg
ISBN:  

9781449363215


ISBN 10:   1449363210
Pages:   284
Publication Date:   31 December 2013
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He's been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; and he's contributed writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player titles for handheld consoles. He has worked as a creative executive at Sony Online and Disney Playdom, and in 2012 was honored as an Online Game Legend at the Game Developers Conference Online.

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