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OverviewThere have been many books written about how to write for games, but just as important as creating the deliverables is knowing how to do the job itself. In an industry that can seem like it’s stacked against a game writer’s professional survival, knowing how to navigate the choppy waters of building schedules, interfacing with other team members, getting actionable feedback, and putting yourself in a position to do your best work without killing yourself is vital information. This book is a guide to identifying, approaching, and triumphing over those tasks beyond just laying down words as well as finding the power and joy in writing for video games. By turns humorous, horrifying, and hopeful, this is a user’s manual to a role that is frequently misunderstood and underappreciated. Drawing on over two decades’ experience in the game writing trenches, Richard Dansky takes you on a journey through the things you must know in order to survive and thrive as a game writer. Full Product DetailsAuthor: Richard DanskyPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.420kg ISBN: 9781032972626ISBN 10: 1032972629 Pages: 14 Publication Date: 26 August 2025 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Not yet available ![]() This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of ContentsReviews“Angry but thoughtful, blunt but considered, THIS is the guidebook every game writer needs.” - Antony Johnston (Dead Space, Middle Earth: The Shadow of Mordor, Resident Evil Village) “Richard Dansky has seen it all in his decades as a writer, and he’s here to tell you the unflinching truth about the good, bad, and downright ugly of writing for video games. This book is a must-read for video game professionals and hopefuls alike.” - Anna Megill, Lead Writer, Author, and Game Narrative Veteran “This is “On Writing” for videogames.” - Olivier Henriot (Assassin' Creed, Far Cry, Watch Dogs) “This really is the book our industry has been waiting for.” - Rhianna Pratchett “The book that could revolutionize our industry.” - Leanne Taylor-Giles “Angry but thoughtful, blunt but considered, THIS is the guidebook every game writer needs.” - Antony Johnston (Dead Space, Middle Earth: The Shadow of Mordor, Resident Evil Village) “Richard Dansky has seen it all in his decades as a writer, and he’s here to tell you the unflinching truth about the good, bad, and downright ugly of writing for video games. This book is a must-read for video game professionals and hopefuls alike.” - Anna Megill, Lead Writer, Author, and Game Narrative Veteran “This is 'On Writing' for videogames.” - Olivier Henriot (Assassin' Creed, Far Cry, Watch Dogs) “This really is the book our industry has been waiting for.” - Rhianna Pratchett “The book that could revolutionize our industry.” - Leanne Taylor-Giles Author InformationA 25-year veteran of the video game industry, Richard Dansky has written for franchises, including The Division, Assassin’s Creed, Far Cry, and Splinter Cell. He has published eight novels and two short story collections and was a key contributor to the classic TTRPG setting The World of Darkness. Widely regarded as a leading expert on game narrative and writing, he is currently the Narrative Director at Romero Games. Richard lives in North Carolina. Tab Content 6Author Website:Countries AvailableAll regions |