The Video Game Theory Reader 2

Author:   Bernard Perron (University of Montreal, Canada) ,  Mark J.P. Wolf (Concordia University Wisconsin, USA)
Publisher:   Taylor & Francis Ltd
Edition:   2nd Revised edition
ISBN:  

9780415962834


Pages:   456
Publication Date:   12 November 2008
Format:   Paperback
Availability:   In Print   Availability explained
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The Video Game Theory Reader 2


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Author:   Bernard Perron (University of Montreal, Canada) ,  Mark J.P. Wolf (Concordia University Wisconsin, USA)
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Edition:   2nd Revised edition
Dimensions:   Width: 15.20cm , Height: 2.30cm , Length: 22.90cm
Weight:   0.840kg
ISBN:  

9780415962834


ISBN 10:   0415962838
Pages:   456
Publication Date:   12 November 2008
Audience:   College/higher education ,  Undergraduate ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

"Acknowledgments Foreword Tim Skelly Introduction Bernard Perron and Mark J. P. Wolf The Essays: 1. Gaming Literacy: Game Design as a Model for Literacy in the 21st Century Eric Zimmerman 2. Philosophical Game Design Lars Konzack 3. The Video Game Aesthetic: Play as Form David Myers 4. Embodiment and Interface Andreas Gregersen and Torben Grodal 5. Understanding Video Games as Emotional Experiences Aki Jarvinen 6. In the Frame of the Magic Cycle: The Circle(s) of Gameplay Dominic Arsenault and Bernard Perron 7. Understanding Digital Playability Sebastien Genvo 8. Z-axis Development in the Video Game Mark J. P. Wolf 9. Retro Reflexivity: La-Mulana, an 8-Bit Period Piece Brett Camper 10. ""This is Intelligent Television"": Early Video Games & Television in the Emergence of the Personal Computer Sheila C. Murphy 11. Too Many Cooks: Media Convergence and Self-Defeating Adaptations Trevor Elkington 12. Fear of Failing? The Many Meanings of Difficulty in Video Games Jesper Juul 13. Between Theory and Practice: The GAMBIT Experience Clara Fernandez-Vara, Neal Grigsby, Eitan Glinert, Philip Tan, and Henry Jenkins 14. Synthetic Worlds as Experimental Instruments Edward Castronova, Mark W. Bell, Robert Cornell, James J. Cummings, Matthew Falk, Travis Ross, Sarah B. Robbins and Alida Field 15. Lag, Language, & Lingo: Theorizing Noise in Online Game Spaces Mia Consalvo 16. Getting into the Game: Doing Multi-Disciplinary Game Studies Frans Mayra Appendix: Video Games Through Theories and Disciplines Works Cited About the Contributors"

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Author Information

Mark J. P. Wolf is an Associate Professor in the Communication Department at Concordia University Wisconsin. His books include Abstracting Reality: Art, Communication, and Cognition in the Digital Age (2000), The Medium of the Video Game (2001), Virtual Morality: Morals, Ethics, and New Media (2003), The Video Game Theory Reader (2003), The World of the D'ni: Myst and Riven (2006), The Video Game Explosion: A History from PONG to PlayStation and Beyond (2007), and J. R. R. Tolkien: Of Words and Worlds (forthcoming, 2009). Bernard Perron is an Associate Professor of Cinema at the University of Montreal. He has co-edited The Video Game Theory Reader (2003), written Silent Hill: il motore del terrore (2006), an analysis of the Silent Hill videogame series, and is editing Gaming After Dark: Essays on Horror Video Games (forthcoming, 2009).

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