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OverviewCaldereth eats armies. The world shifts beneath the boots of its invaders-jungles crawl overnight, cities wake full of memories that aren't their own, and deserts swallow entire battalions without warning. Maps lie. Orders rewrite themselves. To be deployed here is to fight not just an enemy but the planet itself. For Foxtrot-57-""the Fighting 57th""-it's just another mission. Drop in, secure two ""power cells,"" and hold until extraction. Simple. But simplicity dies on Caldereth. Within hours the unit is knee-deep in mercenary ambushes, impossible terrain, and a war machine designed to erase them from existence. Their last stand takes place in the ruins of a shattered church, cut off, outnumbered, and bleeding out. Each soldier faces the same choice: break, run, and die... or fight to buy each other one more minute. Major Sora Virelle, newly arrived and carrying orders that make no sense, is thrust into command just as the unit begins to fracture. Her people don't know her, don't trust her, and don't have reason to believe the mission matters. But the ""cells"" they've been sent to recover aren't fuel rods or scrap tech-they're artifacts in a far greater game. Because Caldereth is only half the board. Above, in the marble towers of Cetia-243, politics is ritualized bloodsport. Matriarchs and patriarchs gather under the gaze of statues as tall as cathedrals, divided over whether the Emperor truly sits by divine mandate-or whether he is a man draped in a mantle too heavy for mortal shoulders. In these halls, loyalty and heresy are decided not by belief, but by who dares speak them aloud. And then there is the Oracle. Unlike the Emperor, she doesn't claim divine sanction-she proves it. Her radiance cracks stone, her voice bends crowds to kneel, and her fractured light can unmake men in an instant. Where the Emperor rules by decree, the Oracle rules by miracle. Both are watching. Both are waiting. The soldiers of the 57th don't know it, but their firefight in a ruined chapel has already been claimed as a move in a cosmic game. Arath-Bar, an ancient intelligence that feeds on memory and chaos, plays across empires the way a gambler plays across tables. Caldereth is its playground. Cetia is its stage. The 57th? Pawns-small, disposable, and forgotten. Only pawns don't always move the way the board demands. As mercenaries close in and bodies fall, the Fighting 57th face the impossible truth: the mission was never about survival. The mission was never even about war. It was about who controls memory, who commands belief, and who gets to write the next version of reality. And sometimes the smallest unit, on the most hopeless ground, can fracture an empire. Gritty military action collides with divine power and cosmic horror in The World Below: The Fighting 57th, the explosive opening to The Veiled Core Chronicles. Every bullet echoes across an empire. Every death is a move on the Board. And every soldier must decide whether they are just pieces... or players. If you think you know how empires fall-step onto the board and see what waits below. Full Product DetailsAuthor: J a RaithePublisher: Independently Published Imprint: Independently Published Volume: 1 Dimensions: Width: 15.20cm , Height: 2.90cm , Length: 22.90cm Weight: 0.735kg ISBN: 9798267108973Pages: 556 Publication Date: 24 December 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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