The Understanding Monster - Book Two

Author:   Theo Ellsworth ,  Theo Ellsworth
Publisher:   Secret Acres
ISBN:  

9780988814912


Pages:   72
Publication Date:   18 September 2014
Recommended Age:   From 14 years
Format:   Hardback
Availability:   Temporarily unavailable   Availability explained
The supplier advises that this item is temporarily unavailable. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out to you.

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The Understanding Monster - Book Two


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Overview

The Understanding Monster-Book Two follows Pharoah Tellitome, Inspector Gimble, and Master Sponko on their quest to awaken Izadore. Constructed with the same intricate, lush visuals as the first volume, the story returns to the world of time crystals, afterlife quests, thought projection resurrection and the ever-majestic Toy Mountain.

Full Product Details

Author:   Theo Ellsworth ,  Theo Ellsworth
Publisher:   Secret Acres
Imprint:   Secret Acres
Dimensions:   Width: 23.40cm , Height: 1.00cm , Length: 29.20cm
Weight:   0.552kg
ISBN:  

9780988814912


ISBN 10:   0988814919
Pages:   72
Publication Date:   18 September 2014
Recommended Age:   From 14 years
Audience:   General/trade ,  General
Format:   Hardback
Publisher's Status:   Active
Availability:   Temporarily unavailable   Availability explained
The supplier advises that this item is temporarily unavailable. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out to you.

Table of Contents

Reviews

""A combination of Where the Wild Things Are, a fever dream, a pagan woodland ceremony, and a notebook doodle."" - Pitchfork Media ""Ellsworth fills every bit of every page with grotesque patterns and textures and doodles, and his writing is similarly wild-eyed. Nominally an adventure story involving a mouse, ""phantom skeletons"" and ""toy growth formations,"" the book is mostly an urgent (and often very funny) attempt to explain a coocoo-rococo cosmology made up of garbled fragments of role--playing games, ""Transformers"" episodes, relaxation exercises and horror movies. "" - The New York Times ""If you missed Book One, it might not be a problem, because despite the artist's excessively explanatory dialogue, I'm baffled by the narrative and subtext of this eerie fairy tale (mostly taking place in the mind of an immobilized mummy and involving ghosts, a laughing demon and a three-eyed house gnome). But despite my confusion, I unequivocally enjoyed the bewildering experience of navigating this visual feast."" - The Chicago Tribune ""Ellsworth's weird little tales sometimes read like acid trips of the future, complete with lonely robots and unknown creatures. But there's also a nice personal story threading through this. I have no idea why this guy isn't considered a comics God yet. Maybe someday he rightfully will be."" - The Huffington Post ""Ellsworth conjures up a dizzying array of beautiful, intricately patterned, labyrinthine drawings, perfectly capturing the spiraling sprawl of the narrative within a narrative within a narrative. What keeps this soufflé from collapsing is this: no matter how bizarre the proceedings, Izadore's odyssey always maintains its internal (il)logic. Somehow, Ellsworth manages to make a perfect sort of sense, and we root for Izadore to escape the forces aligned against him and complete his quest."" - The Comics Journal ""In Ellsworth's intricately crafted trilogy, a group of toys in a shapeshifting house save and revive Izadore, a being destined to transcend ""Toy Mountain"" and regain his corporeality. Along the way, a bevy of bizarre incidents and obstacles attempt to block Izadore. The story reflects Ellsworth's own mentality and ideas on creativity and personality."" - Publishers Weekly


"""A combination of Where the Wild Things Are, a fever dream, a pagan woodland ceremony, and a notebook doodle."" - Pitchfork Media ""Ellsworth fills every bit of every page with grotesque patterns and textures and doodles, and his writing is similarly wild-eyed. Nominally an adventure story involving a mouse, ""phantom skeletons"" and ""toy growth formations,"" the book is mostly an urgent (and often very funny) attempt to explain a coocoo-rococo cosmology made up of garbled fragments of role--playing games, ""Transformers"" episodes, relaxation exercises and horror movies. "" - The New York Times ""If you missed Book One, it might not be a problem, because despite the artist's excessively explanatory dialogue, I'm baffled by the narrative and subtext of this eerie fairy tale (mostly taking place in the mind of an immobilized mummy and involving ghosts, a laughing demon and a three-eyed house gnome). But despite my confusion, I unequivocally enjoyed the bewildering experience of navigating this visual feast."" - The Chicago Tribune ""Ellsworth's weird little tales sometimes read like acid trips of the future, complete with lonely robots and unknown creatures. But there's also a nice personal story threading through this. I have no idea why this guy isn't considered a comics God yet. Maybe someday he rightfully will be."" - The Huffington Post ""Ellsworth conjures up a dizzying array of beautiful, intricately patterned, labyrinthine drawings, perfectly capturing the spiraling sprawl of the narrative within a narrative within a narrative. What keeps this soufflé from collapsing is this: no matter how bizarre the proceedings, Izadore's odyssey always maintains its internal (il)logic. Somehow, Ellsworth manages to make a perfect sort of sense, and we root for Izadore to escape the forces aligned against him and complete his quest."" - The Comics Journal ""In Ellsworth's intricately crafted trilogy, a group of toys in a shapeshifting house save and revive Izadore, a being destined to transcend ""Toy Mountain"" and regain his corporeality. Along the way, a bevy of bizarre incidents and obstacles attempt to block Izadore. The story reflects Ellsworth's own mentality and ideas on creativity and personality."" - Publishers Weekly"


A combination of Where the Wild Things Are, a fever dream, a pagan woodland ceremony, and a notebook doodle. - Pitchfork Media Ellsworth fills every bit of every page with grotesque patterns and textures and doodles, and his writing is similarly wild-eyed. Nominally an adventure story involving a mouse, phantom skeletons and toy growth formations, the book is mostly an urgent (and often very funny) attempt to explain a coocoo-rococo cosmology made up of garbled fragments of role--playing games, Transformers episodes, relaxation exercises and horror movies. - The New York Times If you missed Book One, it might not be a problem, because despite the artist's excessively explanatory dialogue, I'm baffled by the narrative and subtext of this eerie fairy tale (mostly taking place in the mind of an immobilized mummy and involving ghosts, a laughing demon and a three-eyed house gnome). But despite my confusion, I unequivocally enjoyed the bewildering experience of navigating this visual feast. - The Chicago Tribune Ellsworth's weird little tales sometimes read like acid trips of the future, complete with lonely robots and unknown creatures. But there's also a nice personal story threading through this. I have no idea why this guy isn't considered a comics God yet. Maybe someday he rightfully will be. - The Huffington Post Ellsworth conjures up a dizzying array of beautiful, intricately patterned, labyrinthine drawings, perfectly capturing the spiraling sprawl of the narrative within a narrative within a narrative. What keeps this souffle from collapsing is this: no matter how bizarre the proceedings, Izadore's odyssey always maintains its internal (il)logic. Somehow, Ellsworth manages to make a perfect sort of sense, and we root for Izadore to escape the forces aligned against him and complete his quest. - The Comics Journal In Ellsworth's intricately crafted trilogy, a group of toys in a shapeshifting house save and revive Izadore, a being destined to transcend Toy Mountain and regain his corporeality. Along the way, a bevy of bizarre incidents and obstacles attempt to block Izadore. The story reflects Ellsworth's own mentality and ideas on creativity and personality. - Publishers Weekly


Author Information

Theo Ellsworth is a self-taught artist and storyteller living in the mountains of Montana with a witch doctor and their two sons. He is a co-founder of the Pony Club Gallery in Portland, Oregon, and has served on the jury of the Small Press Expo's Ignatz Awards. His art, whichPitchforkdescribes as ""a combination ofWhere the Wild Things Are, a fever dream, a pagan woodland ceremony, and a notebook doodle,"" has shown at galleries across the country, including Giant Robot in New York and Los Angeles, and has graced the covers of several popular musicians' albums, including Ramona Falls and Flying Lotus. Most recently, he has collaborated with Viscosity Theatre on the stage production ofMystery Mark, incorporating his artwork into the stage design and costumes.

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