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OverviewThe highly anticipated third book of Theo Ellworth's the Understanding Monster completes his epic trilogy, which the New York Times calls ""an urgent (and often very funny) attempt to explain a coocoo-rococo cosmology made up of garbled fragments of role-playing games, Transformers episodes, relaxation exercises and horror movies."" The first book of the Understanding Monster trilogy was both a Best American Comics 2014 selection and a Lynd Ward Prize Honor Book. In addition to numerous gallery shows, including Giant Robot in Los Angeles and the Printed Matter LA Art Book Fair, his artwork has appeared on album covers for Ramona Falls and Flying Lotus. Theo Ellsworth's Capacity will be re-released alongside the Understanding Monster Book Three. Counted among the best books of its original publication year by the Chicago Tribune, the Village Voice and the Huffington Post among many others, Capacity is returning for a third printing in a deluxe and unique stitched, softcover binding. A limited quantity will include a signed and numbered artist plate tipped into the book. Ellsworth will be touring North America in support of the Understanding Monster - Book Three. He has a deeply devoted following who greet him in great numbers at every appearance. Full Product DetailsAuthor: Theo EllsworthPublisher: Secret Acres Imprint: Secret Acres Dimensions: Width: 22.80cm , Height: 1.30cm , Length: 29.20cm Weight: 0.581kg ISBN: 9780988814981ISBN 10: 0988814986 Pages: 64 Publication Date: 29 October 2015 Recommended Age: From 14 years Audience: General/trade , General Format: Hardback Publisher's Status: Active Availability: Temporarily unavailable ![]() The supplier advises that this item is temporarily unavailable. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out to you. Table of ContentsReviewsA combination of Where the Wild Things Are, a fever dream, a pagan woodland ceremony, and a notebook doodle. - Pitchfork Media Ellsworth fills every bit of every page with grotesque patterns and textures and doodles, and his writing is similarly wild-eyed. Nominally an adventure story involving a mouse, phantom skeletons and toy growth formations, the book is mostly an urgent (and often very funny) attempt to explain a coocoo-rococo cosmology made up of garbled fragments of role--playing games, Transformers episodes, relaxation exercises and horror movies. - The New York Times If you missed Book One, it might not be a problem, because despite the artist's excessively explanatory dialogue, I'm baffled by the narrative and subtext of this eerie fairy tale (mostly taking place in the mind of an immobilized mummy and involving ghosts, a laughing demon and a three-eyed house gnome). But despite my confusion, I unequivocally enjoyed the bewildering experience of navigating this visual feast. - The Chicago Tribune Ellsworth's weird little tales sometimes read like acid trips of the future, complete with lonely robots and unknown creatures. But there's also a nice personal story threading through this. I have no idea why this guy isn't considered a comics God yet. Maybe someday he rightfully will be. - The Huffington Post Ellsworth conjures up a dizzying array of beautiful, intricately patterned, labyrinthine drawings, perfectly capturing the spiraling sprawl of the narrative within a narrative within a narrative. What keeps this souffle from collapsing is this: no matter how bizarre the proceedings, Izadore's odyssey always maintains its internal (il)logic. Somehow, Ellsworth manages to make a perfect sort of sense, and we root for Izadore to escape the forces aligned against him and complete his quest. - The Comics Journal In Ellsworth's intricately crafted trilogy, a group of toys in a shapeshifting house save and revive Izadore, a being destined to transcend Toy Mountain and regain his corporeality. Along the way, a bevy of bizarre incidents and obstacles attempt to block Izadore. The story reflects Ellsworth's own mentality and ideas on creativity and personality. - Publishers Weekly ""A combination of Where the Wild Things Are, a fever dream, a pagan woodland ceremony, and a notebook doodle."" - Pitchfork Media ""Ellsworth fills every bit of every page with grotesque patterns and textures and doodles, and his writing is similarly wild-eyed. Nominally an adventure story involving a mouse, ""phantom skeletons"" and ""toy growth formations,"" the book is mostly an urgent (and often very funny) attempt to explain a coocoo-rococo cosmology made up of garbled fragments of role--playing games, ""Transformers"" episodes, relaxation exercises and horror movies. "" - The New York Times ""If you missed Book One, it might not be a problem, because despite the artist's excessively explanatory dialogue, I'm baffled by the narrative and subtext of this eerie fairy tale (mostly taking place in the mind of an immobilized mummy and involving ghosts, a laughing demon and a three-eyed house gnome). But despite my confusion, I unequivocally enjoyed the bewildering experience of navigating this visual feast."" - The Chicago Tribune ""Ellsworth's weird little tales sometimes read like acid trips of the future, complete with lonely robots and unknown creatures. But there's also a nice personal story threading through this. I have no idea why this guy isn't considered a comics God yet. Maybe someday he rightfully will be."" - The Huffington Post ""Ellsworth conjures up a dizzying array of beautiful, intricately patterned, labyrinthine drawings, perfectly capturing the spiraling sprawl of the narrative within a narrative within a narrative. What keeps this soufflé from collapsing is this: no matter how bizarre the proceedings, Izadore's odyssey always maintains its internal (il)logic. Somehow, Ellsworth manages to make a perfect sort of sense, and we root for Izadore to escape the forces aligned against him and complete his quest."" - The Comics Journal ""In Ellsworth's intricately crafted trilogy, a group of toys in a shapeshifting house save and revive Izadore, a being destined to transcend ""Toy Mountain"" and regain his corporeality. Along the way, a bevy of bizarre incidents and obstacles attempt to block Izadore. The story reflects Ellsworth's own mentality and ideas on creativity and personality."" - Publishers Weekly """A combination of Where the Wild Things Are, a fever dream, a pagan woodland ceremony, and a notebook doodle."" - Pitchfork Media ""Ellsworth fills every bit of every page with grotesque patterns and textures and doodles, and his writing is similarly wild-eyed. Nominally an adventure story involving a mouse, ""phantom skeletons"" and ""toy growth formations,"" the book is mostly an urgent (and often very funny) attempt to explain a coocoo-rococo cosmology made up of garbled fragments of role--playing games, ""Transformers"" episodes, relaxation exercises and horror movies. "" - The New York Times ""If you missed Book One, it might not be a problem, because despite the artist's excessively explanatory dialogue, I'm baffled by the narrative and subtext of this eerie fairy tale (mostly taking place in the mind of an immobilized mummy and involving ghosts, a laughing demon and a three-eyed house gnome). But despite my confusion, I unequivocally enjoyed the bewildering experience of navigating this visual feast."" - The Chicago Tribune ""Ellsworth's weird little tales sometimes read like acid trips of the future, complete with lonely robots and unknown creatures. But there's also a nice personal story threading through this. I have no idea why this guy isn't considered a comics God yet. Maybe someday he rightfully will be."" - The Huffington Post ""Ellsworth conjures up a dizzying array of beautiful, intricately patterned, labyrinthine drawings, perfectly capturing the spiraling sprawl of the narrative within a narrative within a narrative. What keeps this soufflé from collapsing is this: no matter how bizarre the proceedings, Izadore's odyssey always maintains its internal (il)logic. Somehow, Ellsworth manages to make a perfect sort of sense, and we root for Izadore to escape the forces aligned against him and complete his quest."" - The Comics Journal ""In Ellsworth's intricately crafted trilogy, a group of toys in a shapeshifting house save and revive Izadore, a being destined to transcend ""Toy Mountain"" and regain his corporeality. Along the way, a bevy of bizarre incidents and obstacles attempt to block Izadore. The story reflects Ellsworth's own mentality and ideas on creativity and personality."" - Publishers Weekly" Author InformationTheo Ellsworth is a self-taught artist and storyteller living in the mountains of Montana with a witch doctor and their two sons. He is a co-founder of the Pony Club Gallery in Portland, Oregon, and has served on the jury of the Small Press Expo's Ignatz Awards. His art, which Pitchfork describes as ""a combination of Where the Wild Things Are, a fever dream, a pagan woodland ceremony, and a notebook doodle,"" has shown at galleries across the country, including Giant Robot in New York and Los Angeles, and has graced the covers of several popular musicians' albums, including Ramona Falls and Flying Lotus. Most recently, he has collaborated with Viscosity Theatre on the stage production of Mystery Mark, incorporating his artwork into the stage design and costumes. Tab Content 6Author Website:Countries AvailableAll regions |