The Ultimate love2D & Lua Game Development Handbook: Create Fast, Beautiful 2D Games Using Proven Techniques for Programmers, Students, and Indie Developers

Author:   Robert J Olive
Publisher:   Independently Published
ISBN:  

9798276410050


Pages:   356
Publication Date:   27 November 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Our Price $79.17 Quantity:  
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The Ultimate love2D & Lua Game Development Handbook: Create Fast, Beautiful 2D Games Using Proven Techniques for Programmers, Students, and Indie Developers


Overview

What if you could build fast, polished 2D games without wrestling with complex engines or bloated toolchains? LÖVE and Lua make it possible, and this handbook shows you exactly how to do it with clarity, confidence, and professional structure. The Ultimate love2D & Lua Game Development Handbook is a practical, modern guide for programmers, students, hobbyists, and indie developers who want to create high-performance 2D games. At its core, this book solves one major problem: how to go from scattered tutorials and incomplete snippets to a complete, production-ready understanding of real game development using LÖVE. Inside, you'll gain the skills to structure fully playable games, design modular systems, and build efficient, scalable architectures that feel like working inside your own lightweight game engine. You'll explore real techniques used by experienced developers, from state management, animation systems, and camera controls, to physics, UI design, optimization patterns, platform deployment, and shader-based rendering. You'll learn how to: - Structure clean, modular Lua code and build maintainable game architectures. - Use anim8, STI, baton, and other proven libraries to accelerate real production workflows. - Build responsive UIs, sound systems, physics interactions, and reusable gameplay components. - Optimize memory, reduce draw calls, batch sprites, and profile your game like a pro. - Package and deploy games across desktop and mobile platforms. - Develop complete projects, including an arcade game, a tile-based platformer, and a scalable ""engine-style"" framework. This is a handbook you'll keep open while you code, packed with techniques that actually work and explanations that help you think like a game engineer. If you're ready to create beautiful, responsive, high-performance 2D games with LÖVE and Lua, get this book now and start building.

Full Product Details

Author:   Robert J Olive
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 1.90cm , Length: 25.40cm
Weight:   0.617kg
ISBN:  

9798276410050


Pages:   356
Publication Date:   27 November 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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