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OverviewThis book explores vampire narratives that have been expressed across multiple media and new technologies. Stories and characters such as Dracula, Carmilla and even Draculaura from Monster High have been made more ""real"" through their depictions in narratives produced in and across different platforms. This also allows the consumer to engage on multiple levels with the ""vampire world,"" blurring the boundaries between real and imaginary realms and allowing for different kinds of identity to be created while questioning terms such as ""author,"" ""reader,"" ""player"" and ""consumer."" These essays investigate the consequences of such immersion and why the undead world of the transmedia vampire is so well suited to life in the 21st century. Full Product DetailsAuthor: Simon BaconPublisher: McFarland & Co Inc Imprint: McFarland & Co Inc Dimensions: Width: 15.20cm , Height: 1.20cm , Length: 22.90cm Weight: 0.313kg ISBN: 9781476675749ISBN 10: 1476675740 Pages: 232 Publication Date: 22 October 2021 Recommended Age: From 18 years Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsTable of Contents Acknowledgments Foreword: We Are, All of Us, Renfields John Edgar Browning Introduction Simon Bacon Part I—Dracula: Adaptations and Re-Creations We Are Dracula: Penny Dreadful and the Dracula Megatext Jeffrey Andrew Weinstock “Better Parts”: Redemptive Portrayals of Count Dracula as Vlad the Impaler in Selected Film Adaptions of Stoker’s Dracula Wayne Derek Pigeon-Coote “I’ve crossed oceans of versions to find you”: Remediating Mina from Novel to Screen in Bram Stoker’s Dracula (1992) Cathleen Allyn Conway Part II—Across Mediums, Platforms and Levels of Engagement Byzantium Stage to Screen Gina Wisker Pixel Parasites: The Virtual Vampire as Enemy, Ally and Self in Video Games Shawn Edrei Vampire as Doll: Transformations of Meaning Through Play in the Vampirina and Draculaura (Monster High) Franchises Derek Newman-Stille “Do Vampires Get Their Periods?”: The Carmilla Web Series and the Politics of Bleeding Women Alexandra Heller-Nicholas Part III—Transnational Transmedia Vampire Tourism: Transmedia Narratives, Cultural Histories and Locating the Undead Lorna Piatti-Farnell Thinking in Connections: A.A. Carr’s Eye Killers and F.W. Murnau’s Nosferatu Svetlana Seibel From Revenants to Vampires: The Transmedia Evolution of the Jiangshi Katarzyna Ancuta Part IV—Interventions, Fandom, Ownership Transmedia Interventions and Palimpsestuous Relations: Carmilla Meets Carmen Maria Machado Natalie Wilson The Originals and Family History Two-Fold: Caught Between Two Worlds Verena Bernardi Transmedia Vampire Stories and Their Consumers in Anne Rice’s The Vampire Chronicles Laura Davidel First-Person Gothic: Anne Rice, Vampirism, Authorship and Identity Evan Hayles Gledhill About the Contributors IndexReviews“A solid collection of essays with a wide view of an expansive topic…There is much worth to be found within the volume and it is recommended”—Journal of Vampire Studies Author InformationSimon Bacon is an independent scholar based in Poznan, Poland. He has authored and edited many volumes on vampires, monstrosity, science fiction and media studies. Tab Content 6Author Website:Countries AvailableAll regions |