|
|
|||
|
||||
OverviewBuilding on two successful editions (135,000+ copies sold), this book adds essential updates to a title considered the Rust programming language's official documentation. Build stable, production-grade systems with Rust. The Rust Programming Language, 3rd Edition, teaches you to write code that the compiler can verify, teams can maintain, and systems can evolve safely over time. Written by longtime Rust community members, this book shows you how to work effectively with Rust's type system, concurrency model, and tooling, using patterns and idioms chosen for long-term stability. Learn how to- Design programs that communicate their invariants to the compiler Use ownership, lifetimes, and traits to model real-world constraints Write concurrent and multithreaded code with confidence and clarity Build, test, document, and refactor projects using Cargo effectively Handle errors explicitly and idiomatically Apply expressive pattern matching to simplify complex logic Three substantial project chapters-focusing on a number-guessing game, a command-line tool, and a multithreaded server-demonstrate how these concepts work together in complete, real programs. Whether you're new to Rust or already using it in production, this book helps you write code that scales safely and makes its guarantees explicit. New to this edition- Complete async programming chapter Miri for analyzing unsafe code Built on the Rust 2024 Edition Modern Rust idioms, tooling, and practices Full Product DetailsAuthor: Carol Nichols , Chris Krycho , Steve KlabnikPublisher: No Starch Press,US Imprint: No Starch Press,US Weight: 0.369kg ISBN: 9781718504448ISBN 10: 1718504446 Pages: 616 Publication Date: 31 March 2026 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: To order Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us. Table of ContentsForeword Preface Acknowledgments Introduction Chapter 1: Getting Started Chapter 2: Programming a Guessing Game Chapter 3: Common Programming Concepts Chapter 4: Understanding Ownership Chapter 5: Using Structs to Structure Related Data Chapter 6: Enums and Pattern Matching Chapter 7: Managing Growing Projects with Packages, Crates, and Modules Chapter 8: Common Collections Chapter 9: Error Handling Chapter 10: Generic Types, Traits, and Lifetimes Chapter 11: Writing Automated Tests Chapter 12: An I/O Project: Building a Command Line Program Chapter 13: Functional Language Features: Iterators and Closures Chapter 14: More About Cargo and Crates.io Chapter 15: Smart Pointers Chapter 16: Fearless Concurrency Chapter 17: Fundamentals of Asynchronous Programming: Async, Await, Futures, and Streams Chapter 18: Object-Oriented Programming Features Chapter 19: Patterns and Matching Chapter 20: Advanced Features Chapter 21: Final Project: Building a Multithreaded Web Server Appendix A: Keywords Appendix B: Operators and Symbols Appendix C: Derivable Traits Appendix D: Useful Development Tools Appendix E: Editions IndexReviewsAuthor InformationSteve Klabnik was the lead for the Rust documentation team and one of Rust's core developers. A frequent speaker and a prolific open source contributor, he previously worked on projects such as Ruby and Ruby on Rails. Carol Nichols is a member of the Rust Crates.io Team and former member of the Rust Core Team. She's a co-founder of Integer 32, LLC, the world's first Rust-focused software consultancy. She has also organized the Rust Belt Rust Conference. Chris Krycho is a software engineering leader with experience in avionics, developer tools, web frameworks, and more. In addition to his open source software contributions and regular public speaking, he created the New Rustacean podcast (2015-2019). Tab Content 6Author Website:Countries AvailableAll regions |
||||