The Routledge Handbook of Sound Design

Author:   Michael Filimowicz (Simon Fraser University, Canada)
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032351476


Pages:   350
Publication Date:   22 October 2024
Format:   Hardback
Availability:   In Print   Availability explained
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The Routledge Handbook of Sound Design


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Overview

The Routledge Handbook of Sound Design offers a comprehensive overview of the diverse contexts of creativity and research that characterize contemporary sound design practice. Readers will find expansive coverage of sound design in relation to games, VR, globalization, performance, soundscape and feminism, amongst other fields. Half a century since its formal emergence, this book considers sound design in a plethora of practical contexts, including music, film, soundscape and sonification, as well as the emerging theoretical and analytical approaches being used in scholarship on the subject. The Routledge Handbook of Sound Design tracks how ideas and techniques have migrated from one field to the next, as professionals expand the industry applications for their skills and knowledge, and technologies produce new form factors for entertainment and information. Collectively, the chapters included in this volume illustrate the robustness and variety of contemporary sound design research and creativity, making The Routledge Handbook of Sound Design essential reading for students, teachers, researchers and practitioners working on sound design in its many forms.

Full Product Details

Author:   Michael Filimowicz (Simon Fraser University, Canada)
Publisher:   Taylor & Francis Ltd
Imprint:   Focal Press
Weight:   0.848kg
ISBN:  

9781032351476


ISBN 10:   1032351470
Pages:   350
Publication Date:   22 October 2024
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1. Listener perspective in games and virtual reality 2. Sciences of sound design. Research in sound design and its interactions with the design discipline 3. The Globalisation of Sound Design 4. Enacting the Environment Through Sound—Reflections on the Use of Cognitive Metaphors as a Design Framework in Sound Interaction Design 5. Cultivating sounds: relational acoustics within the Buchla-Serge paradigm 6. Acid Music and Sound Design: an examination of the sound design techniques used in a selection of acid music tracks 7. Managing Complexity in Multi-Device Environments 8. Performative Sound Design: A Cultural Perspective on the Art and Craft of Foley 9. The sounds of televised sports 10. Collaborative and Integrated Feminist Approaches to Sound Design 11. The Soundtrack As An Acoustic Environment: Some Insights From Soundscape Research 12. Soundwalking: Three Acts of Attunement, Motion and Breath 13. Sound branding and brand sounds – Traits, types and origins 14. Emotional Intent in Sound Design 15. Psychoacoustics in Sound Design 16. Designing Sonic Interactions in Intelligent Reality with Egocentric Audio Technologies 17. Hidden Tracks – A Spatial Composition to Go 18. The breakthrough of consultancy in music production: A political economy of sound design in the ‘creative economy 19. Everyday Sound through the Ears of the Professional Sound Designer 20. We Have Always Been Modular: Modularity as Production Paradigm for Music in Platform Society 21. Sonification and Sustainability 22. Cinematic Crosstalk and Psychotechnological Spaces: Understanding the soundtrack’s materiality, multimodality and embodiment through conceptual blending

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Author Information

Michael Filimowicz is an award-winning AI artist and University Lecturer in the School of Interactive Arts and Technology (SIAT) at Simon Fraser University. He has a background in computer mediated communications, audiovisual production, new media art and creative writing. His Pixelphonics research develops new multimodal display technologies and forms, exploring novel form factors across different application contexts including gaming, immersive exhibitions and simulations.

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