The Republic of Games: Textual Culture between Old Books and New Media

Author:   Elyse Graham ,  Elyse Graham
Publisher:   McGill-Queen's University Press
ISBN:  

9780773553392


Pages:   176
Publication Date:   15 May 2018
Format:   Paperback
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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The Republic of Games: Textual Culture between Old Books and New Media


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Overview

Many of today’s digital platforms are designed according to the same model: they encourage users to create content for fun (a mode of production that some have termed playbour) and to earn points. On Facebook, for example, points are based on a user’s number of friends and how many likes and shares a comment receives. New cultural and literary formations have arisen out of these feedback and reward systems, with surprising effects on amateur literary production. Drawing on social-text analysis, platform studies, and game studies, Elyse Graham shows that embedding game structures in the operations of digital platforms – a practice known in corporate circles as “gamification” – can have large cumulative effects on textual ecosystems. Making the production of content feel like play helps to drive up the volume of text being written, and as a result, gamification has gained widespread popularity online, especially among social media platforms, fan forums, and other sites of user-generated content. The Republic of Games argues that a consequence of this profound increase in the volume of text being produced is a reliance on self-contained, user-based systems of information management to deal with the mass of new content. Opening up new avenues of analysis in contemporary media studies and the humanities, The Republic of Games sifts through the gamified patterns of writing, interacting, and meaning-making that define the digital revolution.

Full Product Details

Author:   Elyse Graham ,  Elyse Graham
Publisher:   McGill-Queen's University Press
Imprint:   McGill-Queen's University Press
ISBN:  

9780773553392


ISBN 10:   0773553398
Pages:   176
Publication Date:   15 May 2018
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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Elyse Graham's Republic of Games helps us to see how much these gamelike mentalities have entered into the world of writing. From spaces like Facebook to fan fiction, she shows, gamification has led to a tremendous outpouring of writing (or user engagement, as the industry titans would have it). Publicbooks.org


Author Information

Elyse Graham is assistant professor of digital humanities at Stony Brook University.

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