The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games

Awards:   Winner of Stonewall Book Award (Nonfiction) 2021
Author:   Bo Ruberg
Publisher:   Duke University Press
ISBN:  

9781478005919


Pages:   288
Publication Date:   20 March 2020
Format:   Hardback
Availability:   In Print   Availability explained
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The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games


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Awards

  • Winner of Stonewall Book Award (Nonfiction) 2021

Overview

Full Product Details

Author:   Bo Ruberg
Publisher:   Duke University Press
Imprint:   Duke University Press
Weight:   0.544kg
ISBN:  

9781478005919


ISBN 10:   1478005912
Pages:   288
Publication Date:   20 March 2020
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

"Acknowledgments  ix Introduction. Reimagining the Medium of Video Games  1 Part I. Queer People, Queer Desires, Queer Games 1. Dietrich Squinkifer: Nonbinary Characters, Asexuality, and Game Design as Joyful Resistance  33 2. Robert Yang: The Politics and Pleasures of Representing Sex between Men  42 3. Aevee Bee: On Designing for Queer Players and Remaking Autobiographical Truth  51 Part II. Queerness as a Mode of Game-Making 4. Llaura McGee: Leaving Space for Messiness, Complexity, and Chance  63 5. Andi McClure: Algorithms, Accidents, and the Queerness of Abstraction  73 6. Liz Ryerson: Resisting Empathy and Rewriting the Rules of Game Design  81 Part III. Designing Queer Intimacy in Games 7. Jimmy Andrews + Loren Schmidt: Queer Body Physics, Awkwardness as Emotional Realism, and the Challenge of Designing Consent  93 8. Naomi Clark: Disrupting Norms and Critiquing Systems through ""Good, Nice Sex with a Tentacle Monster""  102 9. Elizabeth Sampat: Safe Spaces for Queerness and Games against Suffering  113 Part IV. The Legacy of Feminist Performance Art in Queer Games 10. Kara Stone: Softness, Strength, and Danger in Games about Mental Health and Healing  125 11. Mattie Brice: Radical Play through Vulnerability  134 12. Seanna Musgrave: ""Touchy-Feely"" Virtual Reality and Reclaiming the Trans Body  143 Part V. Intersectional Perspectives in/on Queer Games 13. Tonia B****** + Emilia Yang: Making Games about Queer Women of Color by Queer Women of Color  153 14. Nicky Case: Playable Politics and Interactivity for Understanding  162 15. Nina Freeman: More Than Just ""the Women Who Make Sex Games""  171 Part VI. Analog Games: Exploreing Queerness Through Non-Digital Play 16. Avery Alder: Queer Storytelling and the Mechanics of Desire  183 17. Kat Jones: Bisexuality, Latina Identity, and the Power of Physical Presence  192 Part VII. Making Queer Games, Queer Change, and Queer Community 18. Mo Cohen: On Self-Care, Funding, and Other Advice for Aspiring Queer Indie Game Makers  205 19. Jerome Hagan: Are Queer Games Bringing ""Diversity"" to Mainstream Industry?  215 20. Sarah Schoemann: The Power of Community Organizing  223 Afterword. The Future of the Queer Games Avant-Garde  233 Appendix. Queer Indie Games to Play at Home or in the Classroom  245 Notes  257 Bibliography  265 Index  271"

Reviews

Bonnie Ruberg and twenty-two incredible game makers give voice to a game revolution. The queer games avant-garde isn't just pushing at the boundaries of the medium, it's exploding what games can be into millions of multi-colored worlds where we can all play! An exuberant and essential exploration of the personal, political, and playful. -- Colleen Macklin, Associate Professor of Media Design at Parsons School of Design In their new book, Bonnie Ruberg introduces and documents the provocative, playful, and occasionally weird world of queer game-making. The Queer Games Avant-Garde provides a compelling collection of interviews from many of the designers who dance at the edges of what games can be. This book is recommended reading for designers, artists, researchers, and anyone who takes play seriously. -- Carly A. Kocurek, author of * Brenda Laurel: Pioneering Games for Girls *


Given both its fascinating subject and its approach to the subject, The Queer Games Avant-Garde is a fresh and fascinating peek into an underexplored area of video games, as well as a highly relevant exploration of the ways in which these games both draw from and give back to their creators and players.... All in all, The Queer Games Avant-Garde will provide an interesting and accessible read for a wide range of readers interested in the creation and theorization of video games. -- Maria Alberto * Information, Communication & Society * The book's 20 chapters run the gamut of queer desire and representation, intimacy (rather than empathy), community, intersectionality, influences, and queering games beyond representation. . . . [I]t's accessible for those who aren't scholars including game makers, gamers, games journalists, and anyone interested in the present and future of queer and indie games. -- Naseem Jamnia * Bitch * This is a special book. . . . The world of video games is so much bigger and more spectacular than the AAA marketing cycle would have you believe. Ruberg's conversations are a reminder of the breath of the medium, and also the steps we must take collectively for a healthier, safer, and more vibrant future. -- Sharon Ross * Report Door * The queer game makers who operate from marginalised subject positions, making their voices heard in and through games, form an important and timely topic for a book. For a European reader, The Queer Games Avant-Garde offers a fascinating glimpse of contemporary North American realities and the anxieties around doing creative work in the current political climate. -- Tanja Sihvonen * Times Higher Education Supplement * Bonnie Ruberg and twenty-two incredible game makers give voice to a game revolution. The queer games avant-garde isn't just pushing at the boundaries of the medium, it's exploding what games can be into millions of multi-colored worlds where we can all play! An exuberant and essential exploration of the personal, political, and playful. -- Colleen Macklin, Associate Professor of Media Design at Parsons School of Design In their new book, Bonnie Ruberg introduces and documents the provocative, playful, and occasionally weird world of queer game-making. The Queer Games Avant-Garde provides a compelling collection of interviews from many of the designers who dance at the edges of what games can be. This book is recommended reading for designers, artists, researchers, and anyone who takes play seriously. -- Carly A. Kocurek, author of * Brenda Laurel: Pioneering Games for Girls *


In their new book, Bonnie Ruberg introduces and documents the provocative, playful, and occasionally weird world of queer game-making. The Queer Games Avant-Garde provides a compelling collection of interviews from many of the designers who dance at the edges of what games can be. This book is recommended reading for designers, artists, researchers, and anyone who takes play seriously. -- Carly A. Kocurek, author of * Brenda Laurel: Pioneering Games for Girls * Bonnie Ruberg and twenty-two incredible game makers give voice to a game revolution. The queer games avant-garde isn't just pushing at the boundaries of the medium, it's exploding what games can be into millions of multi-colored worlds where we can all play! An exuberant and essential exploration of the personal, political, and playful. -- Colleen Macklin, Associate Professor of Media Design at Parsons School of Design The queer game makers who operate from marginalised subject positions, making their voices heard in and through games, form an important and timely topic for a book. For a European reader, The Queer Games Avant-Garde offers a fascinating glimpse of contemporary North American realities and the anxieties around doing creative work in the current political climate. -- Tanja Sihvonen * Times Higher Education Supplement * This is a special book. . . . The world of video games is so much bigger and more spectacular than the AAA marketing cycle would have you believe. Ruberg's conversations are a reminder of the breath of the medium, and also the steps we must take collectively for a healthier, safer, and more vibrant future. -- Sharon Ross * Report Door * The book's 20 chapters run the gamut of queer desire and representation, intimacy (rather than empathy), community, intersectionality, influences, and queering games beyond representation. . . . [I]t's accessible for those who aren't scholars including game makers, gamers, games journalists, and anyone interested in the present and future of queer and indie games. -- Naseem Jamnia * Bitch * Given both its fascinating subject and its approach to the subject, The Queer Games Avant-Garde is a fresh and fascinating peek into an underexplored area of video games, as well as a highly relevant exploration of the ways in which these games both draw from and give back to their creators and players.... All in all, The Queer Games Avant-Garde will provide an interesting and accessible read for a wide range of readers interested in the creation and theorization of video games. -- Maria Alberto * Information, Communication & Society * The Queer Games Avant-Garde is a generous and generative book; it is approachable, accessible, teachable, and complements Ruberg's other books and projects.... But most importantly, the book offers radical possibilities, both practical and playful. -- Edmond Y. Chang * American Journal of Play *


Author Information

Bonnie Ruberg is Assistant Professor in the Department of Informatics and the Program in Visual Studies at the University of California, Irvine, and is author of Video Games Have Always Been Queer and coeditor of Queer Game Studies.

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