The Pyramid of Game Design: Designing, Producing and Launching Service Games

Author:   Nicholas Lovell
Publisher:   Taylor & Francis Ltd
ISBN:  

9781138298897


Pages:   326
Publication Date:   18 December 2018
Format:   Paperback
Availability:   In Print   Availability explained
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The Pyramid of Game Design: Designing, Producing and Launching Service Games


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Author:   Nicholas Lovell
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.567kg
ISBN:  

9781138298897


ISBN 10:   1138298891
Pages:   326
Publication Date:   18 December 2018
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Nicholas Lovell has been working with game companies making service games since 2008. He has worked on large franchises such as Angry Birds, consulted on taking PC games like EVE Online free, helped take existing intellectual properties into a F2P service model (Stronghold Kingdoms) and helped small startups with their online MMOs (e.g. Lazarus). Along the way, clients have included a vast array of companies ranging from the largest (Square Enix, Bandai Namco, Rovio) to tiny startups like Spilt Milk Studios and nDreams and companies throughout Europe, the US and Canada. Nicholas is the author of The Curve (Portfolio Penguin), a book about how to make money in the digital age and The F2P Toolbox (Gamesbrief). He has been writing about F2P game design since 2008 at www.gamesbrief.com. Prior to 2008, Nicholas was CFO of Internet startup Shopsmart, CEO of PC gaming community GameShadow and, for a decade, an investment banker. Nicholas lives in London.

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