The Pocket Mentor for Game Audio

Author:   Greg Lester ,  Jonny Sands
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032437880


Pages:   113
Publication Date:   24 October 2024
Format:   Paperback
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

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The Pocket Mentor for Game Audio


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Overview

Want to work as an audio professional in the video games industry? Then this is the book is for you. It provides all the essential information and guidance you need to understand the industry and get your foot on the ladder. The book covers everything from the education you’ll need, how to look for and apply for job opportunities and what to do once you land your first job. It also includes advice on what to do once you’re in the role, with chapters covering best practices for sound designers, how to set goals for future career progression, as well as top tips from experts in the industry. It is written as a companion to the Game Audio Learning (GAL) website and invites the reader to visit GAL to access additional information that expands on the book’s contents. This book will be of great interest to all beginner and aspiring game audio professionals, as well as more experienced game audio professionals who are looking for new ways to approach their career planning.

Full Product Details

Author:   Greg Lester ,  Jonny Sands
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.231kg
ISBN:  

9781032437880


ISBN 10:   103243788
Pages:   113
Publication Date:   24 October 2024
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

Intro - What’s This Book About? Chapter 1 - Where Do I Start? Chapter 2 - The Learning Curve Chapter 3 - Hobby To Career Chapter 4 - You’ve Got The Job! Now What? Chapter 5 - How To Be A Team Player Chapter 6 - Continuous Learning Chapter 7 - Feedback Chapter 8 - Workflow Chapter 9 - “Houston, We Have A Problem” Chapter 10 - Creative On Demand Chapter 11 - Balance & Burnout Outro - Before You Go…

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Author Information

Greg Lester is a professional sound designer for video games, who enjoys venturing beyond the medium on occasion in search of knowledge he can apply in his work. His passion for learning and teaching has granted him opportunities to teach at both undergraduate and postgraduate degree levels. Universities didn’t quite satisfy his appetite for education and community, however, so with the help of Jonny Sands he created the Game Audio Learning website, and co-founded Airwiggles with Lewis Thompson. His mission is to make game audio accessible to everyone. Jonny Sands is a freelance guitarist and producer, and co-creator of Game Audio Learning. He and Greg met at university and quickly bonded over a shared love of video games and electronic music. In 2018, Greg approached Jonny asking for feedback on a YouTube video examining the sound design of Cuphead, for what eventually became the GAL YouTube channel. Today, Jonny manages the behind-the-scenes admin for GAL and Airwiggles, working with Greg to achieve the vision of producing freely-available educational material for all.

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