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OverviewWhen a virtual reality book fair visits their home planet, four young friends are invited to step inside the world of Camelot. Eager to wield swords, meet Merlin, and maybe even pull Excalibur from the stone, the kids enter the sim expecting a curated experience. But when a malfunction sends them hurtling across the galaxy, the kids must rely on their knowledge of literature to survive. As they unravel the mystery of the machine, they discover that someone-or something-is trying to trap them in an alternate reality forever. To escape, they'll need more than just courage and swordplay-they must rewrite the story itself before they become permanent residents of a nightmare that was never meant to exist. Full Product DetailsAuthor: Hal Jay GreenePublisher: Visitors Media Imprint: Visitors Media Volume: 3 Dimensions: Width: 21.60cm , Height: 0.90cm , Length: 27.90cm Weight: 0.413kg ISBN: 9781968215026ISBN 10: 1968215026 Pages: 172 Publication Date: 01 October 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationHal Jay Greene writes novels that read like a Shakespearean comedy of errors, but with more robots. Blending high-stakes drama with sharp wit, the Colorado-based author crafts stories where every twist feels like destiny and every laugh hides a lurking shadow. Tab Content 6Author Website:Countries AvailableAll regions |
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