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OverviewComputer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture. Full Product DetailsAuthor: John Richard Sageng , Hallvard J Fossheim , Tarjei Mandt LarsenPublisher: Springer Imprint: Springer Edition: 2012 ed. Volume: 7 Dimensions: Width: 15.50cm , Height: 1.70cm , Length: 23.50cm Weight: 0.605kg ISBN: 9789400742482ISBN 10: 9400742487 Pages: 284 Publication Date: 11 July 2012 Audience: College/higher education , Postgraduate, Research & Scholarly Format: Hardback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsPreface: Sageng, Fossheim, Larsen.- 1. General Introduction: Sageng, Fossheim, Larsen.- Part I: PLAYERS AND PLAY.- 2.Introduction to Part I: Tarjei Mandt Larsen.- 3. Enter the Avatar: Rune Klevjer.- 4. Computer Games and Emotions: Petri Lankoski.- 5. Untangling Gameplay An account of experience, Activity and Materiality within computer game play: Olli Tapio Leino.- 6.Erasing the magic circle: Gordon Calleja.- Part II: PLAYERS AND ETHICS.- 7. Introduction to Part II: Hallvard Fossheim.- 8. Digital Games as Ethical Technologies: Miguel Sicart.- 9. Virtual Rape, Real Dignity: E.H. Spence.- 10. Ethics and Practice in Virtual Worlds: Ren Reynolds.- 11. The Ethics of Computer Games: a Character Approach: Adam Briggle.- Part III: GAMES AND GAMEWORLDS.- 12. Introduction to part III- 13. Videogames and fictionalism: Grant Tavinor.- 14. Fiction and fictional worlds in videogames: Aaron Meskin and Jon Robson.- 15. In-game action: John Richard Sageng.- 16. Reality, pretence and the ludic parenthesis: Olav Asheim.- 17. Are computer games real?: Patrick Coppock.ReviewsFrom the reviews: This anthology of 16 essays discusses games from a philosophical perspective. ... Game designers and those interested in philosophy ... will find the book illuminating and a springboard for new ways to think about games and interactive media. Summing Up: Recommended. Upper-division undergraduates, graduate students, researchers/faculty, and professionals/practitioners in game design. (A. Chen, Choice, Vol. 50 (6), February, 2013) This book is really about the philosophy of computer games. ... Previously, foundational books in computer games ... were more sociological in their orientation. This book begins to add an important pillar to that foundation. ... It asks and attempts to answer some very serious questions. ... I would recommend it first to philosophers in related fields such as the philosophy of fiction or media studies. I would also recommend it to designers of video games and virtual worlds ... . (J. M. Artz, ACM Computing Reviews, October, 2012) From the reviews: This anthology of 16 essays discusses games from a philosophical perspective. ... Game designers and those interested in philosophy ... will find the book illuminating and a springboard for new ways to think about games and interactive media. Summing Up: Recommended. Upper-division undergraduates, graduate students, researchers/faculty, and professionals/practitioners in game design. (A. Chen, Choice, Vol. 50 (6), February, 2013) This book is really about the philosophy of computer games. ... Previously, foundational books in computer games ... were more sociological in their orientation. This book begins to add an important pillar to that foundation. ... It asks and attempts to answer some very serious questions. ... I would recommend it first to philosophers in related fields such as the philosophy of fiction or media studies. I would also recommend it to designers of video games and virtual worlds ... . (J. M. Artz, ACM Computing Reviews, October, 2012) Author InformationTab Content 6Author Website:Countries AvailableAll regions |