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OverviewFull Product DetailsAuthor: Kelly I. Aliano , Matthew Wilhelm KapellPublisher: McFarland & Co Inc Imprint: McFarland & Co Inc Dimensions: Width: 15.20cm , Height: 1.20cm , Length: 22.90cm Weight: 0.308kg ISBN: 9781476685496ISBN 10: 1476685495 Pages: 230 Publication Date: 10 November 2022 Recommended Age: From 18 years Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsTable of Contents Acknowledgments Preface: “Finish the Fight!” Introduction: Empowering the Spectator Through Play 1. Video Games and the Building of Legends 2. Theatrical Theory and Identity Construction in Video Gaming 3. Posthumanism and the Performance of Video Gaming 4. Playing with History in Video Games 5. Playing at History in Video Games 6. Considering Selfhood and Identity in Video Games 7. The Performance of Video Gaming in Daily Life Conclusion: Building Bridges Through Video Games Chapter Notes Works Cited IndexReviews...an excellent and very original intervention that examines the gamer as an 'empowered spectator' who both performs and spectates, and then considers the implication of this in a consideration of the 'posthuman'... --Alan Filewod, Professor (retired), University of Guelph Author InformationKelly I. Aliano is the manager of Education Special Projects at the New-York Historical Society. In addition to video game studies, she also works in the fields of queer performance and higher education pedagogy. She has taught at LaGuardia Community College, CUNY, and lives in Baldwin, New York. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York. Tab Content 6Author Website:Countries AvailableAll regions |