The Perfect Game: A Game Designer's Guide to Building Worlds That Build Themselves

Author:   Janne Tyni, PH D
Publisher:   Independently Published
ISBN:  

9798296522160


Pages:   156
Publication Date:   12 August 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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The Perfect Game: A Game Designer's Guide to Building Worlds That Build Themselves


Overview

Are you tired of building theme park rides on fixed tracks when you could be cultivating living ecosystems? Have you felt the tension between the story you want to tell and the surprising, unscripted stories your players are trying to create? This book is a manifesto for a new kind of creator. It is a guide to becoming a System Architect-a designer who trades the rigid safety of the blueprint for the vibrant, emergent chaos of the toolbox. Learn to see players not as consumers to be entertained, but as creative partners in the act of world-building. Forget crafting the perfect sandcastle; this book will teach you how to create the perfect sand. Through deconstructions of some of the most successful and enduring player-driven virtual worlds, you will discover the principles behind the most engaging and emergent experiences ever made. Inside, you'll discover how to: Trade Brittle Scripts for Robust Systems: Abandon finite, linear quests and build generative engines that produce an infinity of unique scenarios. Design the 'Building Blocks' of Play: Master the art of the core component, forging simple, elegant, and combinatorial ""game atoms"" that empower players to become inventors. Build a Sustainable Business: Treat your game not as a disposable 'firework' but as an enduring 'fireplace' that provides continuous value to a thriving community. Embrace the 'Happy Accident': Learn to see unintended gameplay not as a bug to be squashed, but as a trophy that proves your world is truly alive. Architect a Digital Society: Move beyond game design and into urban planning by creating the social tools, economic systems, and governance infrastructure for player-run communities. This handbook is for the System Architects-the designers, developers, and creators who believe a game's true value lies in its potential. If you're ready to let go of control and build worlds that build themselves, your training starts now.

Full Product Details

Author:   Janne Tyni, PH D
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 15.20cm , Height: 0.80cm , Length: 22.90cm
Weight:   0.218kg
ISBN:  

9798296522160


Pages:   156
Publication Date:   12 August 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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