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OverviewAs this comprehensive and multidisciplinary book makes clear, virtuality has a pedigree that pre-dates the computer age and modern virtual worlds, a pedigree that can be traced back to classical mythology and beyond. Equally, the concept of virtuality is not the province of one field of study alone but is the foundation and driving force of many, both theoretical and applied.Our conceptualizations and applications of virtuality are multiple, as contributors demonstrate across the nine sections of the book that move from philosophy to technologies and applications before returning to philosophy again for a discussion of the utopias and dystopias of virtuality. The almost 50 essays contained within range freely across subjects that include the potential of virtuality, ethics, virtuality and self, presence and immersion, virtual emotions, image, sound and literature, computer games, AI and A-Life, Augmented Reality and Real Virtuality, law and economics, medical and military applications, religion, and cybersex. Throughout, contributors discuss differences between virtuality, reality, and actuality, in debates filtered through the lenses of the disciplines represented here, and speculate on future directions. It is not at all clear that there are differences and, if such distinctions are to be found, the boundaries between virtuality, reality, and actuality continually shift as ideas, modes of organization, and behaviors constantly flow from one to the other regardless of direction. The Handbook presents no unified definition of virtuality to comfort the reader, rather a multiplicity of questions and approaches underpinned by provocative statements that should further fuel the debates surrounding our notions of virtuality. Full Product DetailsAuthor: Mark Grimshaw (Professor of Music, Professor of Music, Aalborg University, Aalborg, Denmark)Publisher: Oxford University Press Inc Imprint: Oxford University Press Inc Dimensions: Width: 17.00cm , Height: 4.30cm , Length: 24.10cm Weight: 1.461kg ISBN: 9780190270353ISBN 10: 0190270357 Pages: 792 Publication Date: 17 September 2015 Audience: General/trade , General , Postgraduate, Research & Scholarly Format: Paperback Publisher's Status: Active Availability: To order ![]() Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us. Table of Contents"Introduction Mark Grimshaw I. The Foundations of Virtuality 1. The Virtuality and Reality of Avatar Cyberspace Bruce Damer and Randy Hinrichs 2. The Physical and Social Reality of Virtual Worlds Philip Brey 3. Envisioning the Virtual Brian Massumi 4. Being More Than Yourself: Virtuality and Human Spirit André Nusselder 5. Mythologies of Virtuality: ""Other Space"" and ""Shared Dimension"" from Ancient Myths to Cyberspace Maria Beatrice Bittarello 6. The Paradox of Virtuality Michael R. Heim II. Psychology and Perception 7. Avatar Psychology James K. Scarborough and Jeremy N. Bailenson 8. Not Quite Human: What Virtual Characters Have Taught Us about Person Perception Elizabeth J. Carter and Frank E. Pollick 9. Emotions and Altered States of Awareness: The Virtuality of Reality and the Reality of Virtuality Jean-Claude Martin 10. Applying Psychological Plausibility to the Uncanny Valley Phenomenon Angela Tinwell 11. The Psychology of Addiction to Virtual Environments: The Allure of the Virtual Self Deborah Abdel Nabi and John P. Charlton 12. Being Present in a Virtual World Giuseppe Riva and John A. Waterworth 13. Immersion in Virtual Worlds Gordon Calleja III. Culture and Society 14. Communication in Virtual Worlds Paul C. Adams 15. So Good, They Named It Twice? A Lacanian Perspective on Virtual Reality from Literature and the Other Arts David Rudd 16. History and Cultural Heritage in Virtual Environments Erik Champion 17. Flirting, Cheating, Dating, and Mating in a Virtual World Julie M. Albright and Eddie Simmens 18. Cybersex Ståle Stenslie 19. A Virtual Assembly: Constructing Religion out of Zeros and Ones Robert M. Geraci 20. Acoustemologies of the Closet William Cheng IV. Sound 21. Breaking the Fourth Wall? User-Generated Sonic Content in Virtual Worlds Karen Collins 22. Sonic Virtuality: Understanding Audio in a Virtual World Tom A. Garner and Mark Grimshaw 23. Virtual Worlds: An Ethnomusicological Perspective Trevor S. Harvey 24. The Music That's Not There Martin Knakkergaard V. Image 25. Through the Looking Glass: Philosophical Reflections on the Art of Virtual Worlds Gary Zabel 26. Recreating Visual Reality in Virtuality Anthony Steed 27. The Translation of Art in Virtual Worlds Patrick Lichty 28. Painting, the Virtual, and the Celluloid Frame Simon J. Harris VI. Economy and Law 29. Virtual Law Greg Lastowka 30. Virtuality in the Sphere of Economics Vili Lehdonvirta VII. A-Life and Artificial Intelligence 31. On the Role of ""Digital Actors"" in Entertainment-Based Virtual Worlds Phil Carlisle 32. Evolution in Virtual Worlds Tim Taylor 33. Virtual Ecologies and Environments David G. Green and Tom Chandler 34. Computational Modeling of Brain Function and the Human Haptic System at the Neural Spike Level: Learning the Dynamics of a Simulated Body Gabriel Robles-De-La-Torre VIII. Technology and Applications 35. Distributed Embodiment: Real Presence in Virtual Bodies John A. Waterworth and Eva L. Waterworth 36. Level of Realism: Feel, Smell, and Taste in Virtual Environments Alan Chalmers 37. Developing Handheld Augmented Reality Interfaces Mark Billinghurst, Huidong Bai, Gun Lee, and Robert Lindeman 38. Avoidable Pitfalls in Virtual--World Learning Design Keysha I. Gamor 39. Medical Clinical Uses of Virtual Worlds Giuseppe Riva 40. Military Simulations Using Virtual Worlds Roger Smith IX. Utopia and Dystopia 41. Ethics at the Boundaries of the Virtual Charles M. Ess 42. The Social Imaginary of Virtual Worlds Patrice Flichy 43. Virtuality and Humanity David Kreps 44. Virtual Dystopia Andrea Hunter and Vincent Mosco An Afterword in Four Binarisms Tom Boellstorff Index"ReviewsAuthor InformationMark Grimshaw is The Obel Professor of Music at Aalborg University, Denmark. He writes extensively on sound in computer games with a particular interest in emotioneering and the use of biofeedback for the real-time synthesis of game sound. He also writes free, open source software for virtual research environments (WIKINDX) and is investigating the uses of sonification to facilitate creativity in the context of such knowledge tools. Tab Content 6Author Website:Countries AvailableAll regions |