The Nature of Computer Games: Play as Semiosis

Author:   David Myers
Publisher:   Peter Lang AG
Edition:   illustrated edition
Volume:   16
ISBN:  

9780820467009


Pages:   200
Publication Date:   28 May 2003
Format:   Paperback
Availability:   Awaiting stock   Availability explained
The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you.

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The Nature of Computer Games: Play as Semiosis


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Overview

What is the nature of computer games, and what happens when we play them? This book describes human play as a semiotic process and computer game play as a fundamental act of human cognition, or semiosis. Offering one of the first fully articulated theories of computer games based on game play rather than game texts, The Nature of Computer Games mounts a serious challenge to literary critics, cultural theorists, and others who might assume computer game play is best understood with reference to preexisting social contexts. David Myers argues that computer game play displays a fundamentally intractable, self-reflexive structure - analogous to certain structures of thought - integral to language, consciousness, and our sense of self.

Full Product Details

Author:   David Myers
Publisher:   Peter Lang AG
Imprint:   Peter Lang AG
Edition:   illustrated edition
Volume:   16
Dimensions:   Width: 15.00cm , Height: 1.30cm , Length: 22.00cm
Weight:   0.300kg
ISBN:  

9780820467009


ISBN 10:   0820467006
Pages:   200
Publication Date:   28 May 2003
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Awaiting stock   Availability explained
The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you.

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The Author: David Myers is Associate Professor and Director of Graduate Studies at Loyola University in New Orleans. He received his Ph.D. in radio-television-film from the University of Texas at Austin. His analyses of digital media play and games have appeared in a wide variety of publications, including the international journals Semiotica and Simulation & Gaming.

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