The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers

Author:   Patrick Hickey, Jr. ,  Matthew Wilhelm Kapell
Publisher:   McFarland & Co Inc
ISBN:  

9781476671109


Pages:   216
Publication Date:   30 March 2018
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers


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Overview

Containing interviews with the developers of 36 of the coolest games in video game history from Deus Ex and Night Trap to Mortal Kombat, Wasteland and NBA Jam, The Minds Behind the Games gives you an inside look at how some of the most influential, iconic, infamous and forgotten games of all-time were created. From the painstaking hours at the computer developing to problems with mega publishers and with the media after release, The Minds Behind the Games gives you unparalleled access to the minds behind some of your favorite games. It will even introduce you to games that you never knew existed, but should.

Full Product Details

Author:   Patrick Hickey, Jr. ,  Matthew Wilhelm Kapell
Publisher:   McFarland & Co Inc
Imprint:   McFarland & Co Inc
Dimensions:   Width: 17.80cm , Height: 0.70cm , Length: 25.40cm
Weight:   0.390kg
ISBN:  

9781476671109


ISBN 10:   1476671109
Pages:   216
Publication Date:   30 March 2018
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Reviews

a passion project that finally gives the greatest minds in video games their due...a must-read for classic gaming fans and anyone interested in learning about the thought process of gaming --Old School Gamer Magazine; Fantastic. One part serious journalism and the other a love letter to the history of gaming. --Anthony Frisina, author of The Regulator; From arcade rats to indie developers, Hickey gives an intimate look at the personalities behind gaming with the passion of a fanboy and the attention of a scholar. --Cesar R. Bustamante, Jr., New York Daily News; This book will make your inner gamer do the time warp again and again. --Chris Butera, founder, Bonesaw webzine; I love the 'WWF WrestleMania: The Arcade Game' chapter, which perfectly captures the aura surrounding that title--its development and release during such a transitionary phase for Wrestling--and how it smartly serves as a fun and exemplary reminder of the game's uniqueness in being a fighting game at heart, hybridized...and stylized with mystical, whimsical gimmick-specific elements effectively creating a 'game for everyone, ' during a time when that was an impossible task. -- Joel Gertner, Extreme Championship Wrestling Legend; Hickey's discussions of the NHL Faceoff brought back huge memories for me. Being able to play a season, insert yourself in the lineup and play to hoist the Stanley Cup made the dreams of my youth come alive on the television. Thanks for allowing me to re-live my past with the telling of these stories. --Gary Harding, 1240 SportsTalk Radio. Fantastic. One part serious journalism and the other a love letter to the history of gaming. --Anthony Frisina, author of The Regulator; From arcade rats to indie developers, Hickey gives an intimate look at the personalities behind gaming with the passion of a fanboy and the attention of a scholar. --Cesar R. Bustamante, Jr., New York Daily News; This book will make your inner gamer do the time warp again and again. --Chris Butera, founder, Bonesaw webzine; I love the 'WWF WrestleMania: The Arcade Game' chapter, which perfectly captures the aura surrounding that title--its development and release during such a transitionary phase for Wrestling--and how it smartly serves as a fun and exemplary reminder of the game's uniqueness in being a fighting game at heart, hybridized...and stylized with mystical, whimsical gimmick-specific elements effectively creating a 'game for everyone, ' during a time when that was an impossible task. -- Joel Gertner, Extreme Championship Wrestling Legend; Hickey's discussions of the NHL Faceoff brought back huge memories for me. Being able to play a season, insert yourself in the lineup and play to hoist the Stanley Cup made the dreams of my youth come alive on the television. Thanks for allowing me to re-live my past with the telling of these stories. --Gary Harding, 1240 SportsTalk Radio.


a passion project that finally gives the greatest minds in video games their due...a must-read for classic gaming fans and anyone interested in learning about the thought process of gaming --Old School Gamer Magazine; From arcade rats to indie developers, Hickey gives an intimate look at the personalities behind gaming with the passion of a fanboy and the attention of a scholar. --Cesar R. Bustamante, Jr., New York Daily News; The Minds Behind the Games reads like a personal voiceover for a ESPN 30-for-30 documentary on every classic video game mentioned in the book. This is a must-read for classic gaming fans and anyone interested in learning about the thought process of game developers. --Brian Mazique, Forbes; Patrick interviews some of the greatest pioneers of the gaming industry in his book. He treats us to a factual, yet accessible look at some of the most influential games ever, created through first-hand interviews with the developers. --Pete Paquette, senior animator, Bioshock: Infinite, Overwatch, Madden NFL 18; Fantastic. One part serious journalism and the other a love letter to the history of gaming. --Anthony Frisina, author of The Regulator; This book will make your inner gamer do the time warp again and again. --Chris Butera, founder, Bonesaw webzine; I love the WWF WrestleMania The Arcade Game chapter, which perfectly captures the aura surrounding that title--its development and release during such a transitionary phase for Wrestling--and how it smartly serves as a fun and exemplary reminder of the game's uniqueness in being a fighting game at heart, hybridized...and stylized with mystical, whimsical gimmick-specific elements effectively creating a 'game for everyone, ' during a time when that was an impossible task. --Joel Gertner, Extreme Championship Wrestling Legend; Hickey's discussions of the NHL Faceoff brought back huge memories for me. Being able to play a season, insert yourself in the lineup and play to hoist the Stanley Cup made the dreams of my youth come alive on the television. Thanks for allowing me to re-live my past with the telling of these stories. --Gary Harding, 1240 SportsTalk Radio.


Fantastic. One part serious journalism and the other a love letter to the history of gaming. --Anthony Frisina, author of The Regulator; From arcade rats to indie developers, Hickey gives an intimate look at the personalities behind gaming with the passion of a fanboy and the attention of a scholar. --Cesar R. Bustamante, Jr., New York Daily News; This book will make your inner gamer do the time warp again and again. --Chris Butera, founder, Bonesaw webzine; I love the 'WWF WrestleMania: The Arcade Game' chapter, which perfectly captures the aura surrounding that title--its development and release during such a transitionary phase for Wrestling--and how it smartly serves as a fun and exemplary reminder of the game's uniqueness in being a fighting game at heart, hybridized...and stylized with mystical, whimsical gimmick-specific elements effectively creating a 'game for everyone, ' during a time when that was an impossible task. -- Joel Gertner, Extreme Championship Wrestling Legend; Hickey's discussions of the NHL Faceoff brought back huge memories for me. Being able to play a season, insert yourself in the lineup and play to hoist the Stanley Cup made the dreams of my youth come alive on the television. Thanks for allowing me to re-live my past with the telling of these stories. --Gary Harding, 1240 SportsTalk Radio.


Author Information

Patrick Hickey Jr. is the founder and editor-in-chief of ReviewFix.com and a lecturer of English and journalism at Kingsborough Community College, in Brooklyn, New York. Over the past decade, his video game coverage has been featured in national ad campaigns by Nintendo, Disney and EA Sports.

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