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OverviewFull Product DetailsAuthor: Patrick Hickey , Matthew Wilhelm KapellPublisher: McFarland & Co Inc Imprint: McFarland & Co Inc Dimensions: Width: 17.80cm , Height: 1.10cm , Length: 25.40cm Weight: 0.363kg ISBN: 9781476671109ISBN 10: 1476671109 Pages: 216 Publication Date: 23 April 2018 Recommended Age: From 18 years Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsTable of Contents Acknowledgments Foreword by Brett Weiss Preface Introduction Michael Mendheim, Mutant League Football: The Gruesome Sports-Hybrid That Could Petri Järvilehto, Max Payne: From the Basement to the Norse God of Noir Mike Skupa, Bully: Jimmy Beats World Ryuichi Nishizawa, Wonder Boy in Monster Land: Countdown to Major Tom-Tom Howard Scott Warshaw, E.T.: The Extra-Terrestrial: The Best Game Ever Made in Five Weeks David Crane and Garry Kitchen, A Boy and His Blob: The Best Game Ever Made in Six Weeks Sarah Jane Avory, Fighting Force: From Streets of Rage 3D to Core Classic Dane Bigham, Where in the World Is Carmen Sandiego?: Explorational Not Educational Richard Rouse III, The Suffering: The Shining in the Darkness Rob Fulop, David Crane and James Riley, Night Trap: The Truth About Catz and Dogz Greg Johnson, ToeJam & Earl: Sega’s Funky and Fantastic “Other” Mascots Julia Keren-Detar and Itay Keren, Mushroom 11: Appetite for Destruction Kan Gao, To the Moon: John’s Tale Emeric Thoa and Audrey Leprince, Squids: The Game That Beat Those Angry Birds, for a Little While Matt Thorson and Alec Holowka, Towerfall: From Arrows on the Ouya to Ascending on the PlayStation 4 and Beyond Eric Holmes, Hulk Ultimate Destruction: The Big Green Monster That Could, and Did Jamie Fristrom, Spider-Man 2: Great Power = Great Fun Howard Scott Warshaw, Yars’ Revenge: From Star Castle Port to Game-Changing Shooter Dan Geisler and Randy Breen, Road Rash: The Game That Kicked Hang-On and Akira, in the Face Mike Posehn and Richard Robbins, Desert Strike: From Killer Choplifter Clone to Classic Garry Kitchen, Bart vs. the Space Mutants: The First and Best Simpsons Game Ever Jane Jensen, Gabriel Knight: Sins of the Fathers: Voodoo Chile Ron Gilbert, David Fox and Gary Winnick, Maniac Mansion: Point-and-Click’s Original SCUMM-Bags Clayton Kauzlaric, Voodoo Vince: Pain for Pleasure Warren Spector, Deus Ex: From Troublemaking Shooter to Genre-Defining Conspiracy Theory Jon Van Caneghem, King’s Bounty: Putting the “Heroes” into “Might and Magic” Garry Kitchen, Super Battletank: Even Better Than the Real Thing Taichi Ishizuka, The Firemen: Through the Fire and Flames Dave Wishnowski, Pro Wrestling X: A Decade-Long Dream in Development Mark Turmell, WWF Wrestlemania: The Arcade Game: Scotch and Treadmills John Tobias, Mortal Kombat: Enter the Fatality Michael Brook, NHLPA ’93: Fighting for Fun Before “If it’s in the game, it’s in the game” Craig Broadbooks, NHL FaceOff: A Christmas Story Mark Turmell, NBA Jam: The Birth of Boomshakalaka David A. Palmer, Doom: The Little Jaguar That Could Ken St. Andre and Brian Fargo, Wasteland: Fallout’s Unlikely Papa Conclusion IndexReviewsa passion project that finally gives the greatest minds in video games their due...a must-read for classic gaming fans and anyone interested in learning about the thought process of gaming --Old School Gamer Magazine; Fantastic. One part serious journalism and the other a love letter to the history of gaming. --Anthony Frisina, author of The Regulator; From arcade rats to indie developers, Hickey gives an intimate look at the personalities behind gaming with the passion of a fanboy and the attention of a scholar. --Cesar R. Bustamante, Jr., New York Daily News; This book will make your inner gamer do the time warp again and again. --Chris Butera, founder, Bonesaw webzine; I love the 'WWF WrestleMania: The Arcade Game' chapter, which perfectly captures the aura surrounding that title--its development and release during such a transitionary phase for Wrestling--and how it smartly serves as a fun and exemplary reminder of the game's uniqueness in being a fighting game at heart, hybridized...and stylized with mystical, whimsical gimmick-specific elements effectively creating a 'game for everyone, ' during a time when that was an impossible task. -- Joel Gertner, Extreme Championship Wrestling Legend; Hickey's discussions of the NHL Faceoff brought back huge memories for me. Being able to play a season, insert yourself in the lineup and play to hoist the Stanley Cup made the dreams of my youth come alive on the television. Thanks for allowing me to re-live my past with the telling of these stories. --Gary Harding, 1240 SportsTalk Radio. Fantastic. One part serious journalism and the other a love letter to the history of gaming. --Anthony Frisina, author of The Regulator; From arcade rats to indie developers, Hickey gives an intimate look at the personalities behind gaming with the passion of a fanboy and the attention of a scholar. --Cesar R. Bustamante, Jr., New York Daily News; This book will make your inner gamer do the time warp again and again. --Chris Butera, founder, Bonesaw webzine; I love the 'WWF WrestleMania: The Arcade Game' chapter, which perfectly captures the aura surrounding that title--its development and release during such a transitionary phase for Wrestling--and how it smartly serves as a fun and exemplary reminder of the game's uniqueness in being a fighting game at heart, hybridized...and stylized with mystical, whimsical gimmick-specific elements effectively creating a 'game for everyone, ' during a time when that was an impossible task. -- Joel Gertner, Extreme Championship Wrestling Legend; Hickey's discussions of the NHL Faceoff brought back huge memories for me. Being able to play a season, insert yourself in the lineup and play to hoist the Stanley Cup made the dreams of my youth come alive on the television. Thanks for allowing me to re-live my past with the telling of these stories. --Gary Harding, 1240 SportsTalk Radio. Fantastic. One part serious journalism and the other a love letter to the history of gaming. --Anthony Frisina, author of The Regulator; From arcade rats to indie developers, Hickey gives an intimate look at the personalities behind gaming with the passion of a fanboy and the attention of a scholar. --Cesar R. Bustamante, Jr., New York Daily News; This book will make your inner gamer do the time warp again and again. --Chris Butera, founder, Bonesaw webzine; I love the 'WWF WrestleMania: The Arcade Game' chapter, which perfectly captures the aura surrounding that title--its development and release during such a transitionary phase for Wrestling--and how it smartly serves as a fun and exemplary reminder of the game's uniqueness in being a fighting game at heart, hybridized...and stylized with mystical, whimsical gimmick-specific elements effectively creating a 'game for everyone, ' during a time when that was an impossible task. -- Joel Gertner, Extreme Championship Wrestling Legend; Hickey's discussions of the NHL Faceoff brought back huge memories for me. Being able to play a season, insert yourself in the lineup and play to hoist the Stanley Cup made the dreams of my youth come alive on the television. Thanks for allowing me to re-live my past with the telling of these stories. --Gary Harding, 1240 SportsTalk Radio. a passion project that finally gives the greatest minds in video games their due...a must-read for classic gaming fans and anyone interested in learning about the thought process of gaming --Old School Gamer Magazine; From arcade rats to indie developers, Hickey gives an intimate look at the personalities behind gaming with the passion of a fanboy and the attention of a scholar. --Cesar R. Bustamante, Jr., New York Daily News; The Minds Behind the Games reads like a personal voiceover for a ESPN 30-for-30 documentary on every classic video game mentioned in the book. This is a must-read for classic gaming fans and anyone interested in learning about the thought process of game developers. --Brian Mazique, Forbes; Patrick interviews some of the greatest pioneers of the gaming industry in his book. He treats us to a factual, yet accessible look at some of the most influential games ever, created through first-hand interviews with the developers. --Pete Paquette, senior animator, Bioshock: Infinite, Overwatch, Madden NFL 18; Fantastic. One part serious journalism and the other a love letter to the history of gaming. --Anthony Frisina, author of The Regulator; This book will make your inner gamer do the time warp again and again. --Chris Butera, founder, Bonesaw webzine; I love the WWF WrestleMania The Arcade Game chapter, which perfectly captures the aura surrounding that title--its development and release during such a transitionary phase for Wrestling--and how it smartly serves as a fun and exemplary reminder of the game's uniqueness in being a fighting game at heart, hybridized...and stylized with mystical, whimsical gimmick-specific elements effectively creating a 'game for everyone, ' during a time when that was an impossible task. --Joel Gertner, Extreme Championship Wrestling Legend; Hickey's discussions of the NHL Faceoff brought back huge memories for me. Being able to play a season, insert yourself in the lineup and play to hoist the Stanley Cup made the dreams of my youth come alive on the television. Thanks for allowing me to re-live my past with the telling of these stories. --Gary Harding, 1240 SportsTalk Radio. Author InformationPatrick Hickey, Jr., is the founder and editor-in-chief of ReviewFix.com and a lecturer of English and journalism at Kingsborough Community College, in Brooklyn, New York. Over the past decade, his video game coverage has been featured in national ad campaigns by Nintendo, Disney and EA Sports. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York. Tab Content 6Author Website:Countries AvailableAll regions |