The Minds Behind Adventure Games: Interviews with Cult and Classic Video Game Developers

Author:   Patrick Hickey
Publisher:   McFarland & Co Inc
ISBN:  

9781476679662


Pages:   236
Publication Date:   31 December 2019
Recommended Age:   From 18 years
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Our Price $50.60 Quantity:  
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The Minds Behind Adventure Games: Interviews with Cult and Classic Video Game Developers


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Overview

Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

Full Product Details

Author:   Patrick Hickey
Publisher:   McFarland & Co Inc
Imprint:   McFarland & Co Inc
Dimensions:   Width: 17.80cm , Height: 1.20cm , Length: 25.40cm
Weight:   0.426kg
ISBN:  

9781476679662


ISBN 10:   1476679665
Pages:   236
Publication Date:   31 December 2019
Recommended Age:   From 18 years
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Table of Contents Acknowledgments Foreword by Pete Paquette Preface Introduction Mark Flitman, Spider-Man & Venom: Maximum Carnage: Paint It Black and Red Masaya Matsuura, Rodney Alan Greenblat and Perry Rodgers, PaRappa the Rapper: Don’t Stop Believin’ Garry Kitchen, Keystone Kapers: The “Little Man” That Could Warren Spector, Epic Mickey: When Mickey Met Oswald Fabien Demeulenaere and Philipp Döschl, Monster Boy and the Cursed Kingdom: A ­Cult-Classic Competition Todd Clineschmidt, The Lord of the Rings: The Fellowship of the Ring: The Fellowship That Almost Never Was Kevin Sheller, Hunter: The Reckoning: Teddy Bears, Tequila and a ­Triple-Buffered Adventure Patrick Lipo, X-Men Legends: The Birth of the Marvel Action/RPG Monopoly Tony Barnes, Buffy the Vampire Slayer: Wooden Stakes and Bad Pizza Dan Kitchen, Double Dragon: From the Arcade to the Atari 2600 Extreme Garry Kitchen, Garry Kitchen’s GameMaker: The First “Unity” in Game Design Simon Pick, Die Hard Trilogy: The Tech Demo That Did It All One Christmas in Nakatomi Plaza Marshal Linder, Zyll: IBM’s “Quest” Before the King’s Adam Jeffcoat, The VideoKid: Paperboy Meets Voxel Pam Anderson Nate Weiss, Songbringer: A Whole New World, Every Time Carlos L. Hernando, A Rite from the Stars: “Tou Kune Tu Kiki” Chris Carpenter, Pheugo: Man Down Under at Work Brett Taylor, Linelight: An “Adventure” Between the Lines James Deighan, Andrew Marsh and Zack Manko, Coffee Crisis: Fade to Coffee Black Zack Johnson, West of Loathing: Getting by with a Little Help from My Stick-Figured Friends Kevin Sheller and John R. Sanderson, Family Guy Video Game!: “Thank You, Mr. Belvedere” Chris Seavor, Conker’s Bad Fur Day: Making Lemonade When Poo Hits the Fan Chris Seavor, Conker: Live and Reloaded: When Microsoft Met Their Match Yoshitomo Moriwaki, Boom Blox: Spielberg and Jenga, with Explosives Howard Scott Warshaw, Raiders of the Lost Ark: An “Adventure” in Research and Discipline David Crane, Pitfall!: Tarzan Screams and More Than 200 Screens Andrew Glaister, Pitfall: The Mayan Adventure: From Killing DOS to Porting Jim Nic Cusworth, Croc: Legend of the Gobbos: Lights, Lava, Action Don Traeger, Spider: An Amazing Arachnid Adventure Tony Barnes, Strider: Even Better Than the First Time David Cowan and Don Traeger, Grand Theft Auto: From the Food Truck to the PlayStation Conclusion Index

Reviews

Welcome to the journey. At each chapter you'll have two paths to choose from. One is to continue on to the next chapter. The other is to put the book down and play the game. Follow the first option each time. I guarantee that when you finish reading the book and play the games they'll be more fun because you'll appreciate what went into the creation of them. --Leonard Herman, author of Phoenix IV: The History of the Videogame Industry.


Author Information

Patrick Hickey, Jr., is the founder and editor-in-chief of ReviewFix.com and a lecturer of English and journalism at Kingsborough Community College, in Brooklyn, New York. Over the past decade, his video game coverage has been featured in national ad campaigns by Nintendo, Disney and EA Sports. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.

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