The Making of Prince of Persia: Journals 1985-1993

Author:   Jordan Mechner
Publisher:   Animal Media Group LLC
ISBN:  

9780578627311


Pages:   336
Publication Date:   11 June 2020
Format:   Hardback
Availability:   In stock   Availability explained
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The Making of Prince of Persia: Journals 1985-1993


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Author:   Jordan Mechner
Publisher:   Animal Media Group LLC
Imprint:   Animal Media Group LLC
ISBN:  

9780578627311


ISBN 10:   0578627310
Pages:   336
Publication Date:   11 June 2020
Audience:   General/trade ,  General
Format:   Hardback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

About the Author Introduction Part 1: Apple II Do I Really Want to Make Another Game? Negotiating California The Attic Restarting The Crucible Home Stretch Reality Check Beta It Takes a Village Finishing Ship It! Part 2: From Flop to Megahit An Uneasy Quiet It’s Dying Out There Clinging to Life New York Sequel Foreign Lands Lost in Translation Paris Where in the World? Night Train to Berlin San Francisco Legacy Post-Postscript

Reviews

"""Mechner's journals are a unique record from the birth of an industry, in the words of one of its pioneers—and if that's all they were, they would be invaluable. But The Making of Prince of Persia is also an unvarnished window into the creative process, with all its excitement, toil, setbacks, doubts and triumphs. A fantastic read.""—D.B. Weiss, writer and co-creator of HBO's Game of Thrones ""When an industry is brand-new, its innovators are generally so busy creating the future that they rarely have time to document the present. Luckily, Jordan Mechner did. With these journals, we can track the development of Prince of Persia from a few penciled squiggles to a global franchise. For anyone aspiring to create a game—or any endeavor that takes months and man-hours—Jordan's journal is sobering and inspiring.""—John August, screenwriter, author, host of Scriptnotes podcast ""Mechner's journals are a time machine that takes us back to an era when ambitious young creators were making strange new video games all by themselves and making up the rules as they went. It is not a retrospective; instead, it is a present-tense diary written by the creator throughout the creation of his most influential work. It is a humbling and inspiring record of what it was like to make one of the best video games of all time. I love these journals.""—Adam ""Atomic"" Saltsman, game designer and creator of Canabalt ""Prince of Persia was the first computer game I ever fell in love with. Thirty years on, we are very lucky to have this window into its creative process. Mechner's journey is a universal one for anyone creating something brand new, and it brought me back to the early, crazy days of building Instagram. The engineer in me loved his description of the technical challenges and solutions, and the entrepreneur in me loved the honest chronicle of his emotional adventure. I'm excited to get to revisit these journals in newly illustrated form.""—Mike Krieger, co-founder of Instagram ""Probably my favorite book on game development."" —Neil Druckmann, writer and director of The Last of Us and Uncharted 4"


Mechner's journals are a unique record from the birth of an industry, in the words of one of its pioneers-and if that's all they were, they would be invaluable. But The Making of Prince of Persia is also an unvarnished window into the creative process, with all its excitement, toil, setbacks, doubts and triumphs. A fantastic read. -D.B. Weiss, writer and co-creator of HBO's Game of Thrones When an industry is brand-new, its innovators are generally so busy creating the future that they rarely have time to document the present. Luckily, Jordan Mechner did. With these journals, we can track the development of Prince of Persia from a few penciled squiggles to a global franchise. For anyone aspiring to create a game-or any endeavor that takes months and man-hours-Jordan's journal is sobering and inspiring. -John August, screenwriter, author, host of Scriptnotes podcast Mechner's journals are a time machine that takes us back to an era when ambitious young creators were making strange new video games all by themselves and making up the rules as they went. It is not a retrospective; instead, it is a present-tense diary written by the creator throughout the creation of his most influential work. It is a humbling and inspiring record of what it was like to make one of the best video games of all time. I love these journals. -Adam Atomic Saltsman, game designer and creator of Canabalt Prince of Persia was the first computer game I ever fell in love with. Thirty years on, we are very lucky to have this window into its creative process. Mechner's journey is a universal one for anyone creating something brand new, and it brought me back to the early, crazy days of building Instagram. The engineer in me loved his description of the technical challenges and solutions, and the entrepreneur in me loved the honest chronicle of his emotional adventure. I'm excited to get to revisit these journals in newly illustrated form. -Mike Krieger, co-founder of Instagram Probably my favorite book on game development. -Neil Druckmann, writer and director of The Last of Us and Uncharted 4


Author Information

Jordan Mechner is a game designer, screenwriter, graphic novelist, and author. Widely considered a pioneer of cinematic storytelling in the video game industry, he created Prince of Persia, one of the most successful and enduring video game franchises of all time, and became the first game creator to adapt his own work into a feature film with Disney’s Prince of Persia: The Sands of Time. He also created the games Karateka and The Last Express. His books include the Eisner Award-nominated graphic novel Templar (a New York Times bestseller); his 1980s game development journals, The Making of Karateka and The Making of Prince of Persia; and his recent sketchbook journal, Year 2 in France. He lives in France.

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