The Influence of Delay on Cloud Gaming Quality of Experience

Author:   Saeed Shafiee Sabet
Publisher:   Springer Nature Switzerland AG
Edition:   1st ed. 2023
ISBN:  

9783030998714


Pages:   156
Publication Date:   20 June 2023
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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The Influence of Delay on Cloud Gaming Quality of Experience


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Overview

This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user's delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.

Full Product Details

Author:   Saeed Shafiee Sabet
Publisher:   Springer Nature Switzerland AG
Imprint:   Springer Nature Switzerland AG
Edition:   1st ed. 2023
Weight:   0.279kg
ISBN:  

9783030998714


ISBN 10:   3030998711
Pages:   156
Publication Date:   20 June 2023
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Saeed Shafiee Sabet received the master’s degree in information technology from the University of Tehran in 2018 and Ph.D. degree from Technische Universität Berlin on modeling the gaming quality of experience under the supervision of Prof. Dr.-Ing. S. Möller. in 2021. He is currently a PostDoctoral researcher at Simula Research Lab and Oslo Metropolitan University, working on applied artificial intelligence in user quality of experience and virtual reality. His research interests include multimedia systems and networking specifically cloud gaming, VR, and applied AI for multimedia systems.

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