The Greatest Art Form: Video Games and the Evolution of Artistic Expression

Author:   Jessica a Guzman ,  Brett E Mullaney
Publisher:   Createspace Independent Publishing Platform
Volume:   1
ISBN:  

9781490541532


Pages:   136
Publication Date:   25 June 2013
Format:   Paperback
Availability:   Available To Order   Availability explained
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The Greatest Art Form: Video Games and the Evolution of Artistic Expression


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Overview

During the last half century, and for only the second time in over two thousand years, technology has given way to a new groundbreaking and limitless form of artistic expression: the video game. While our society is barely beginning to digest this new medium and redefine our understanding of artistic expression, video games are continuing to evolve and define the medium as the art world's most expressive, dynamic, and evolved art form. All art forms provoke us to reflect, to ponder, to feel, to engage in ideas, to challenge or invoke our strongly held beliefs and biases. They ask us to share and experience the lives, thoughts, and sentiments of others. With video games, for the first time in the history of artistic expression, we are now asked to choose, to explore, to make determinations, to take decisive action, and to follow our choices to their conclusions. We are now world explorers and decision makers, individuals acting on, with, and against the art itself. In The Greatest Art Form: Video Games and the Evolution of Artistic Expression, ideas are explored through the ways in which the video game form's most groundbreaking attribute, interaction, has allowed the video game to become the most malleable, dynamic, expressive, organic, and authentic art form in human history. As part exposition, part summary, and part critical analysis, The Greatest Art Form provides a detailed analysis and conversation about the countless ways video games have come to communicate with audiences through new and profound methods, in order to provide a new lens by which to digest and understand this new medium so full of wonder and potential. It contains content that includes critical analysis and dissection of some of the video game medium's most treasured game titles and series, including: -Silent Hill 2 -Red Dead Redemption -BioShock -BioShock Infinite -Dishonored -Ico -Shadow of the Colossus -Flower -Journey -The Elder Scrolls Series -Fallout 3 Explore the ways in which video games, more than any other art form, hold the most limitless potential to ask us to reflect, not only on the art itself, but ourselves.

Full Product Details

Author:   Jessica a Guzman ,  Brett E Mullaney
Publisher:   Createspace Independent Publishing Platform
Imprint:   Createspace Independent Publishing Platform
Volume:   1
Dimensions:   Width: 15.20cm , Height: 0.70cm , Length: 22.90cm
Weight:   0.191kg
ISBN:  

9781490541532


ISBN 10:   1490541535
Pages:   136
Publication Date:   25 June 2013
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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