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OverviewThis book explores the connections between comics and Gothic from four different angles: historical, formal, cultural and textual. It identifies structures, styles and themes drawn from literary gothic traditions and discusses their presence in British and American comics today, with particular attention to the DC Vertigo imprint. Part One offers an historical approach to British and American comics and Gothic, summarizing the development of both their creative content and critical models, and discussing censorship, allusion and self-awareness. Part Two brings together some of the gothic narrative strategies of comics and reinterprets critical approaches to the comics medium, arguing for an holistic model based around the symbols of the crypt, the spectre and the archive. Part Three then combines cultural and textual analysis, discussing the communities that have built up around comics and gothic artifacts and concluding with case studies of two of the most famous gothic archetypes in comics: the vampire and the zombie. Full Product DetailsAuthor: Julia RoundPublisher: McFarland & Co Inc Imprint: McFarland & Co Inc Dimensions: Width: 15.20cm , Height: 1.40cm , Length: 22.90cm Weight: 0.363kg ISBN: 9780786449804ISBN 10: 0786449802 Pages: 268 Publication Date: 28 February 2014 Recommended Age: From 18 years Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsTable of Contents Acknowledgments Foreword by David Punter Preface Introduction PART ONE : HISTORY 1—A Brief History of Gothic 2—A Brief History of British and American Comics and Criticism Retrospective: Critical Models of Gothic and Comics PART TWO : MEDIUM Introduction: A Gothic Critical Model of Comics 3—Haunted Places 4—Excess, Embodiment and Artifice 5—Revenant Readers, the Crypt and the Archive Retrospective: Putting the Monster Together Case Study I: “The Game,” House of Mystery #178 Case Study II: “House of Secrets Promo,” House of Mystery #182 Case Study III: Prequel to iZombie #1 Case Study IV: “Sleep of the Just,” Sandman #1 Case Study V: The New Deadwardians, #1–8 PART THREE : CULTURE AND CONTENT Introduction 6—A Comparative Study of Goth and Comics Cultures 7—Gothic Content: Absorption and Atemporality 8—Vampires and the Penetrative Bite and Gaze 9—Zombies, Technology and Medical Magic Reflections Chapter Notes References IndexReviewsRound's book is a serious and intellectually rigorous examination of the particular intersection of the comics form and the gothic...a most welcome addition to existing scholarship --Journal of American Culture. """Round's book is a serious and intellectually rigorous examination of the particular intersection of the comics form and the gothic...a most welcome addition to existing scholarship""--Journal of American Culture." Author InformationJulia Round is a senior lecturer in the Media School at Bournemouth University, United Kingdom, and co-edits the academic journal Studies in Comics. She has published and presented work internationally on comics, Gothic, narrative and adaptation. She lives in the United Kingdom. Tab Content 6Author Website:Countries AvailableAll regions |