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OverviewGodot 4 is rewriting the playbook for indie game development-with a fully modern 2D and 3D engine, a robust scripting language, and a powerful scene system designed for rapid prototyping and professional-grade releases. The Godot 4 Game Maker's Handbook is your complete companion to learning and mastering Godot from the ground up-written clearly, professionally, and loaded with working examples, real-world techniques, and production-ready workflows. This is not just a surface-level guide. This book was written by a veteran game developer and technical writer with years of experience working with open-source game engines and production environments. Every chapter reflects real practical insight-not just theory or copied tutorials. Whether you're building your first game or optimizing a 3D release for WebGL, this handbook will meet you at your level and guide you forward. About the Technology: Godot 4 is a fast, lightweight, cross-platform game engine that's completely free and open source-without royalties or licensing headaches. It offers a powerful 2D engine, an advanced 3D renderer, and a scripting environment that supports both GDScript and visual scripting, making it ideal for solo developers, small teams, educators, and indie studios. What's Inside: A clear, hands-on introduction to Godot 4's new features and editor layout Complete coverage of the scene system, node hierarchy, and instancing Full scripting lessons in both GDScript and visual scripting-with working examples 2D and 3D game development walkthroughs, including ""Rocket Escape"" and ""Maze Runner"" UI creation with Control nodes, responsive design, and HUD techniques Audio, particle systems, shaders, and game feel enhancements Save systems, data persistence, debugging, and performance profiling Exporting for desktop, mobile, and web-with tips for itch.io, Steam, and beyond Plus a full appendix of cheat sheets, shortcuts, asset libraries, and community links Who This Book Is For: This book is perfect for beginners with zero experience, hobbyists looking to build polished projects, students learning game development, or professionals seeking to explore Godot as an alternative to Unity or Unreal. Whether you're an artist, a coder, or both-this book is written to guide you without jargon or fluff. Godot 4 is exploding in popularity, and it's quickly becoming the go-to engine for modern indie devs and educators. If you want to stay relevant and efficient in today's evolving game dev landscape, the time to learn it is now-while opportunities are fresh and competition is still low. Perception of Time: With focused, example-driven lessons and no filler, you'll start building functional scenes and interactive gameplay within the first few chapters. In just a weekend, you can have a working 2D prototype. Within a few weeks, a fully playable project. Stop jumping between scattered tutorials. Start building confidently with a trusted guide. Grab your copy of The Godot 4 Game Maker's Handbook today-and turn your game ideas into reality. Full Product DetailsAuthor: Steve RankinPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 17.00cm , Height: 1.40cm , Length: 24.40cm Weight: 0.417kg ISBN: 9798296157010Pages: 258 Publication Date: 01 August 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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