The Gaming Dream: Book Of The Year Edition

Author:   Francesco Fraulo
Publisher:   Createspace Independent Publishing Platform
ISBN:  

9781497447806


Pages:   266
Publication Date:   10 March 2014
Format:   Paperback
Availability:   Available To Order   Availability explained
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The Gaming Dream: Book Of The Year Edition


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Overview

How does a game get made? What can go wrong?What does a producer actually do? Part memoir, part guide, the Gaming Dream is an eye opening, true account of what it was like to work in the UK gaming industry back when the PS2 was king. Francesco Fraulo loves playing games and really wants to get a job making them. He gets his chance when a bit of luck helps him get employed at a large gaming company. Things do not go to plan however and he learns that the gaming industry isn't the land of honey he thought it would be and he begins to wonder if it was all worth it.Follow Frank as he experiences the launch of a new console launch and the creation of award winning games while trying to test his way up the game industry ladder. His stories are full of funny behind the scenes anecdotes of what life working in gaming is really like. It gives a great insight into the companies, processes and people involved in making video games and is a must read for anyone thinking of joining the games industry.This new edition has been reedited and expanded for 2014.

Full Product Details

Author:   Francesco Fraulo
Publisher:   Createspace Independent Publishing Platform
Imprint:   Createspace Independent Publishing Platform
Dimensions:   Width: 12.70cm , Height: 1.50cm , Length: 20.30cm
Weight:   0.290kg
ISBN:  

9781497447806


ISBN 10:   1497447801
Pages:   266
Publication Date:   10 March 2014
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Francesco Fraulo started his video games career by testing Football Manager 2000 for EA. His next job was at Eidos Interactive where he rose to the level of Lead tester when he was asked to lead Hitman: Codename 47. After a couple of years he joined Microsoft as a submissions lead on the then new Xbox project before joining Midway as a submissions producer.

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