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OverviewFull Product DetailsAuthor: Celia Hodent (Epic Games, Cary, North Carolina, USA)Publisher: Taylor & Francis Inc Imprint: CRC Press Inc Weight: 0.450kg ISBN: 9781498775502ISBN 10: 1498775500 Pages: 272 Publication Date: 14 August 2017 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Replaced By: 9780367638184 Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsThe beauty of this book is that it is two things at the same time: 1. An amazingly complete introduction to psychology, using examples from video games to make the concepts clear and memorable. 2. An amazingly complete introduction to video game design, using psychology to help design more compelling games. So whether you are a game designer, a player, or someone wishing to understand psychology, this is the book for you. -Don Norman Director, the Design Lab at the University of California, San Diego Author of The Design of Everyday Things ã By blending up-to-date brain science with game-relevant UX design principles, this book doesn't just give great tips about how to make better games, it gives designers the mental tools to get better at thinking about games. Read this, and suddenly you'll know what you're talking about. -Jesse Schell Game Designer, author of The Art of Game Design ã This book is an invaluable asset for game developers, whether you work in game design, user experience, or programming. With a lucid overview of the current best knowledge from cognitive psychology, Hodent provides guidelines and approaches to improve the game experience for players that are based on actual science. -Raph Koster Game Designer, author of A Theory of Fun for Game Design Author InformationCelia Hodent is recognized as a leader in the application of user experience (UX) and cognitive science in the game industry. Celia holds a PhD in psychology and has over ten years of experience in the development of UX strategy and processes in video game studios. Through her work at Ubisoft (e.g. Rainbow Six franchise), LucasArts (e.g. Star Wars: 1313), and as Director of UX at Epic Games (e.g. Fortnite), she has contributed to many projects across multiple platforms, from PC to consoles, mobile, and VR. Celia is also the founder of the Game UX Summit, advisor for the GDC UX Summit, and author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design. She currently works as a freelance Game UX Consultant, helping studios increase their games’ likeliness of being engaging and successful. Tab Content 6Author Website:Countries AvailableAll regions |