The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

Author:   Celia Hodent (Epic Games, Cary, North Carolina, USA)
Publisher:   Taylor & Francis Ltd
Edition:   2nd edition
ISBN:  

9781032058573


Pages:   340
Publication Date:   11 March 2026
Format:   Hardback
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Our Price $362.25 Quantity:  
Pre-Order

Share |

The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design


Overview

Full Product Details

Author:   Celia Hodent (Epic Games, Cary, North Carolina, USA)
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Edition:   2nd edition
Weight:   0.453kg
ISBN:  

9781032058573


ISBN 10:   1032058579
Pages:   340
Publication Date:   11 March 2026
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Forthcoming
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

1. Why you should care about the gamer’s brain, PART 1: UNDERSTANDING THE BRAIN, 2. Overview about the brain, 3. Perception, 4. Memory, 5. Attention, 6. Motivation, 7. Emotion, 8. Learning principles, 9. Understanding the brain: Takeaway, PART 2: A UX MINDSET FOR VIDEO GAMES, 10. Game User Experience: Overview, 11. Usability, 12. Engageability, 13. Design thinking, 14. Game User Research, 15. Game Analytics, 16. UX strategy, 17. Ethics, 18. UX Across Various Products: From VR to AI to “Gamification”, 19. To conclude

Reviews

Praise for the First Edition… ""The beauty of this book is that it is two things at the same time: 1. An amazingly complete introduction to psychology, using examples from video games to make the concepts clear and memorable. 2. An amazingly complete introduction to video game design, using psychology to help design more compelling games. So whether you are a game designer, a player, or someone wishing to understand psychology, this is the book for you."" -Don Norman, Director, the Design Lab at the University of California, San Diego Author of The Design of Everyday Things ""By blending up-to-date brain science with game-relevant UX design principles, this book doesn't just give great tips about how to make better games, it gives designers the mental tools to get better at thinking about games. Read this, and suddenly you'll know what you're talking about."" -Jesse Schell, Game Designer, author of The Art of Game Design ""This book is an invaluable asset for game developers, whether you work in game design, user experience, or programming. With a lucid overview of the current best knowledge from cognitive psychology, Hodent provides guidelines and approaches to improve the game experience for players that are based on actual science."" -Raph Koster, Game Designer, author of A Theory of Fun for Game Design


Author Information

Celia Hodent, PhD in psychology, is recognized as a leader in the application of user experience and cognitive science in the game industry. With over 17 years of experience in game studios (Ubisoft, LucasArts, & director of UX at Epic Games), she has contributed in advancing the topics of UX strategy, inclusion, and ethics in games. Author of several critically acclaimed books on games and psychology, Celia is the founder of the Game UX Summit & the Ethical Games initiative. She works today as an independent consultant and is an international public speaker.

Tab Content 6

Author Website:  

Countries Available

All regions
Latest Reading Guide

NOV RG 20252

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List