|
![]() |
|||
|
||||
OverviewThis comprehensive guide walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines exactly what a beginner needs to know about education requirements, finding opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to navigate studio hierarchies, transfer roles and companies, work overseas, and keep developing their careers. Written by an experienced games writer with nearly two decades of industry knowledge, this book contains a wealth of interviews and perspectives with industry leaders, hiring managers, and developers from marginalized communities, all offering their tips and insights. Included are examples of materials such as job posts, writing samples, and portfolios, as well as chapter-end challenges for readers to directly apply the skills they have learnt. This book will be of great interest to all beginner and aspiring games writers and narrative designers, as well as more experienced writers looking to hone their skills. Full Product DetailsAuthor: Anna MegillPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.460kg ISBN: 9781032252360ISBN 10: 1032252367 Pages: 268 Publication Date: 22 May 2023 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsIntroduction 1 Definitions 2 Education 3 Finding Work 4 Applications 5 Resumes 6 Cover Letters 7 Samples and Portfolios 8 Interviews 9 Writing Tests 10 Contracts and Negotiations 11 First Day 12 Moving Up 13 Steps and Obstacles 14 Leadership 15 Moving On 16 International Work 17 Strategies for Marginalized Communities ConclusionReviews"""The Game Writing Guide is the book I wish I’d had when I was starting out. It goes beyond the obvious advice to give you the nitty gritty you need to be able to do the job. It's like getting a year of extra work experience. I’m buying it for all my friends who want to become game writers."" Lisa Hunter, Narrative Director, Compulsion Games. ""There is no one true path into getting a job in the game industry. Chock full of invaluable advice and knowledge only an industry veteran could offer, this book is a definitive insider's guide on how to get your foot in the door while leveraging the very best of yourself in the process."" Ann Lemay, Narrative Director, WB Games." """The Game Writing Guide is the book I wish I’d had when I was starting out. It goes beyond the obvious advice to give you the nitty gritty you need to be able to do the job. It's like getting a year of extra work experience. I’m buying it for all my friends who want to become game writers."" Lisa Hunter, Narrative Director, Compulsion Games." Author InformationAnna Megill is an award-winning game writer and industry veteran with experience writing primarily for modern AAA games. In her nearly two decades of game development, Anna has worked for some of the top studios around the world, such as Ubisoft, Arkane, Remedy, and Square Enix. A longtime advocate for marginalized voices in games, she provides resources and advice to aspiring writers through her website. Anna currently works at Playground Games on their upcoming Fable game. Tab Content 6Author Website:Countries AvailableAll regions |