The Game Programmer's Playbook: Timeless Architecture, Proven Patterns, and Real-World Techniques for Building Professional Games

Author:   Kade Vellon
Publisher:   Independently Published
ISBN:  

9798279231768


Pages:   312
Publication Date:   20 December 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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The Game Programmer's Playbook: Timeless Architecture, Proven Patterns, and Real-World Techniques for Building Professional Games


Overview

Most game programming books teach you how to make something work. This book teaches you how professionals make it last. The Game Programmer's Playbook is a deep, practical guide to building real-time game systems that scale, perform, and survive production pressure. It goes beyond tutorials and engine tricks, focusing instead on the architectural decisions that separate hobby projects from professional game code. You'll learn how modern studios approach game engine design patterns, why traditional object-oriented models break down at scale, and how data-oriented design changes the way high-performance games are built. From game loop architecture to memory management for games, every concept is explained with clarity, intent, and real-world context. This book dives into: Advanced game programming techniques used in commercial engines Game programming design patterns that actually work under frame-time constraints Practical multithreading in game engines without race conditions or deadlocks Writing high performance game code that respects CPU caches and frame budgets Designing systems that remain flexible without sacrificing speed Unlike engine-specific guides, this playbook focuses on principles that transfer across Unity, Unreal, Godot, and custom engines alike. The goal isn't to teach tools-it's to teach thinking. If you already know how to code and want to understand why professional games are structured the way they are, this book is your next step. It's written for developers who care about performance, architecture, and shipping games that don't collapse under their own complexity. This is not a beginner's introduction. It's a blueprint for developers who want to build games the right way.

Full Product Details

Author:   Kade Vellon
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 19.10cm , Height: 1.70cm , Length: 23.50cm
Weight:   0.540kg
ISBN:  

9798279231768


Pages:   312
Publication Date:   20 December 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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