The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine

Author:   Edward F. Maurina
Publisher:   Taylor & Francis Inc
Edition:   illustrated edition
ISBN:  

9781568812847


Pages:   620
Publication Date:   13 July 2021
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine


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Full Product Details

Author:   Edward F. Maurina
Publisher:   Taylor & Francis Inc
Imprint:   A K Peters
Edition:   illustrated edition
Dimensions:   Width: 19.10cm , Height: 3.30cm , Length: 23.50cm
Weight:   2.820kg
ISBN:  

9781568812847


ISBN 10:   1568812841
Pages:   620
Publication Date:   13 July 2021
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Reviews

game programmer working with the Torque game engine must have The Game Programmer's Guide To Torque : it teaches everything needed to design your own game, using experiences of game makers and industry veterans well versed in Torque technology. A Torque Game engine demo is included on an accompanying cd while step-by-step examples tell how to use it. Its focus on all the basics makes for an exceptional coverage for all levels of game programmer. -Bookwatch, August 2006


game programmer working with the Torque game engine must have ""The Game Programmer's Guide To Torque"": it teaches everything needed to design your own game, using experiences of game makers and industry veterans well versed in Torque technology. A Torque Game engine demo is included on an accompanying cd while step-by-step examples tell how to use it. Its focus on all the basics makes for an exceptional coverage for all levels of game programmer. -Bookwatch, August 2006


"game programmer working with the Torque game engine must have ""The Game Programmer's Guide To Torque"": it teaches everything needed to design your own game, using experiences of game makers and industry veterans well versed in Torque technology. A Torque Game engine demo is included on an accompanying cd while step-by-step examples tell how to use it. Its focus on all the basics makes for an exceptional coverage for all levels of game programmer. -Bookwatch, August 2006"


Author Information

Ed Maurina is a long-time Torque programmer and trainer. He currently works as a Senior Engineer for Intel and earned his B.S. in Computer Engineering from Oregon State University. He is a Co-founder of Hall of Worlds, an independent game studio and developer of educational tools for game engineers.

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