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OverviewFull Product DetailsAuthor: Noah Kellman (Game Music Composer, Game Music Composer)Publisher: Oxford University Press Inc Imprint: Oxford University Press Inc Dimensions: Width: 28.60cm , Height: 2.10cm , Length: 21.90cm Weight: 0.898kg ISBN: 9780190938680ISBN 10: 0190938684 Pages: 292 Publication Date: 03 November 2020 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: To order ![]() Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us. Table of Contents"Section 1: Game Scoring Fundamentals 01. Creating Emotional Arcs For Nonlinear Experiences 02. Fundamental Game Scoring Techniques 03. What Is ""Game Music?"" - How VGM Came to Be Section 2: Creating The Music Design 04. Player Immersion and Music 05. Using Musical Codes to Enhance the Gaming Experience 06. Exploring the Use of Musical Sound Effects in Games 07. Music vs. Sound Design - Defining the Relationship in Your Game 08. Designing Interaction Between the Player and The Music Section 3: Advanced Reactive Music Concepts 09. Emergence - Music's Role in Player Experimentation 10. Proceduralism - Using Game Data to Create a Real Time Score 11. Advanced Algorithmic Music Systems 12. Music in Virtual Reality Section 4: Implementing the Score 13. Game Engines and Implementing Music in Unity 14. Programming Crash Course for Composers 15. Using Audio Middleware 16. Essential Skills For Working With Developers: Version Control and Optimization Epilogue 17 - Game Audio Contracts & Navigating the Business Index"Reviews"""This is the book I wanted as a student just starting to navigate the waters of the game world. I dare say, even now I've managed to learn something new. If you're a composer, and you want to write music for games, this is a no brainer. None of the fluff, and all of the knowledge"" -- Cris Velasco, composer for Fortnite, Vader Immortal, Overwatch, and many other video games ""Kellman has aggregated an incredible tool kit for anybody that wishes to further their skills or appreciation of how the partnership of interactive media and music have created an ever evolving landscape through which innovation in programming creates innovation in music composition to deepen the emotional impact of video games. Drawing from the beautiful repertoire of modern work that is video game music, it will surely serve as a guide for any level of both musician and gamer!"" -- Charlie Rosen, Composer, Orchestrator, and Bandleader of The 8-Bit Big Band" Kellman has aggregated an incredible tool kit for anybody that wishes to further their skills or appreciation of how the partnership of interactive media and music have created an ever evolving landscape through which innovation in programming creates innovation in music composition to deepen the emotional impact of video games. Drawing from the beautiful repertoire of modern work that is video game music, it will surely serve as a guide for any level of both musician and gamer! * Charlie Rosen, Composer, Orchestrator, and Bandleader of The 8-Bit Big Band * This is the book I wanted as a student just starting to navigate the waters of the game world. I dare say, even now I've managed to learn something new. If you're a composer, and you want to write music for games, this is a no brainer. None of the fluff, and all of the knowledge * Cris Velasco, composer for Fortnite, Vader Immortal, Overwatch, and many other video games * Author InformationNoah Kellman is a composer for video games, film and multimedia based in New York, NY. He is the 2017 recipient of the ASCAP Henry Mancini Fellowship, as well as the recipient of two ASCAP Herb Alpert Young Jazz Composer Awards. Tab Content 6Author Website:Countries AvailableAll regions |