The Game Master’s Handbook of Proactive Roleplaying: Guidelines and strategies for running PC-driven narratives in 5E adventures

Author:   Jonah Fishel ,  Tristan Fishel ,  Ginny Di ,  Jeff Ashworth
Publisher:   Media Lab Books
ISBN:  

9781956403442


Pages:   240
Publication Date:   20 November 2023
Format:   Paperback
Availability:   Available To Order   Availability explained
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The Game Master’s Handbook of Proactive Roleplaying: Guidelines and strategies for running PC-driven narratives in 5E adventures


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Overview

Traditional TTRPGs have almost always relied on player reactions in order to function. In other words, there is an evil wizard out to take over the world. The player characters are good, therefore it's their duty to stop the wizard. Game play then follows a traditional storytelling narrative of protagonists working to return their world back to the status quo. Bad guy makes a move, good guys move to stop him. They react to the situation the Game Master (GM) presents. This limited style of gameplay can grow tiresome and redundant and places almost the entire burden of game creation on the GM. That's where proactive roleplaying comes in. With proactive roleplaying, GMs give over the narrative to the players. They imbue their characters with goals and desires, wants and needs, and then let them make the decisions about how to achieve those things. It's no longer up to the GM to provide the entertainment. The characters choose what to do to achieve their goals, and the GM is the one reacting to their choices. Every conflict and ""adventure"" a character goes on is in service to their goal, rather than the typical ""random bad guy of the week"" adventure. The Game Master's Handbook of Proactive Roleplaying gives GMs and players all of the information they need to play their favorite 5E TTRPG in their favorite settings, while transforming their games from reactive and restrictive to proactive, unbounded, player-driven narratives.

Full Product Details

Author:   Jonah Fishel ,  Tristan Fishel ,  Ginny Di ,  Jeff Ashworth
Publisher:   Media Lab Books
Imprint:   Media Lab Books
Dimensions:   Width: 14.10cm , Height: 1.70cm , Length: 21.40cm
Weight:   0.362kg
ISBN:  

9781956403442


ISBN 10:   1956403442
Pages:   240
Publication Date:   20 November 2023
Audience:   Children/juvenile ,  Children / Juvenile
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Reviews

"""completely revolutionized the way I think about running games"" --Ginny Di ""Any of the Gamemaster's Guide series would make a great book for the GM in you life, but I'm a big fan of this one thanks to the solutions it offers to an often overlooked problem. Roleplaying in TTRPG's always assumes quite a bit of the DM and the amount of improv needed can often be daunting. This book breaks down the essential skills of good storytelling so you can create more interesting and fun games for players. Players can also benefit from reading it as a way of understanding how the game can be ran and how to help their GM/DM tell a better story. Plus at that price it's a real stand out compared to most expensive tabletop ephemera."" --The Fandomentals ""A refreshing take on tabletop roleplaying. A great entry into the [Game Master] series."" --Geek Philosophy ""I get few books that keep me up late reading it, but this one was a page turner for me and I finished it in a night and a morning. As Ginny Di says in her foreword, this book starts to make you rethink roleplaying with the first few pages."" --Keith Burnette, Top Contributor (Dungeon Master Resources)"


"Any of the Gamemaster's Guide series would make a great book for the GM in you life, but I'm a big fan of this one thanks to the solutions it offers to an often overlooked problem. Roleplaying in TTRPG's always assumes quite a bit of the DM and the amount of improv needed can often be daunting. This book breaks down the essential skills of good storytelling so you can create more interesting and fun games for players. Players can also benefit from reading it as a way of understanding how the game can be ran and how to help their GM/DM tell a better story. Plus at that price it's a real stand out compared to most expensive tabletop ephemera. --The Fandomentals ""A refreshing take on tabletop roleplaying. A great entry into the [Game Master] series."" --Geek Philosophy"


Author Information

Jonah Fishel and Tristan Fishel are brothers, writers and longtime RPG players. Jonah is a learning differences tutor based in Durham, NC, where he works with students with learning disorders, learning disabilities and ""gifted"" kids. Tristan is an author based in Newport News, VA. His work includes books and gamer guides available on Dungeon Masters Guild, the official Wizards of the Coast e-commerce store. He is also a contributing author to Dungeon Vault Magazine.

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