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OverviewThe Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - eveything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice. With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG inflencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master's Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*. *not a word. Full Product DetailsAuthor: Jeff Ashworth , Kyle Hilton , Jasmine Bhullar , Three Black HalflingsPublisher: Topix Media Lab Imprint: Topix Media Lab Dimensions: Width: 22.40cm , Height: 2.00cm , Length: 28.30cm Weight: 0.976kg ISBN: 9781948174985ISBN 10: 1948174987 Pages: 256 Publication Date: 21 June 2022 Audience: General/trade , General Format: Hardback Publisher's Status: Active Availability: Out of stock ![]() The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available. Table of ContentsReviewsAs sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your A game, too! -- Matt Forbeck, New York Times-bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeons is a must have for your collection--sure to add fun to your adventures for years to come. -- Aaron Hubrich, Publisher and Creative Director, Jetpack7 Kick back, flip open a page and start building a dungeon your players will never forget! -- Jim Davis and Jonathan Pruitt, Web DM Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out. -- Flint Fireforge, YouTube Host As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your A game, too! -- Matt Forbeck, New York Times-bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeons is a must have for your collection--sure to add fun to your adventures for years to come. -- Aaron Hubrich, Publisher and Creative Director, Jetpack7 As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your A game, too! -- Matt Forbeck, New York Times-bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeons is a must have for your collection--sure to add fun to your adventures for years to come. -- Aaron Hubrich, Publisher and Creative Director, Jetpack7 Offers a ton of unique puzzles and encounters at various challenge levels for any group of players to tackle. -- The Mary Sue A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in. -- The Geekly Grind Kick back, flip open a page and start building a dungeon your players will never forget! -- Jim Davis and Jonathan Pruitt, Web DM This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure. -- FOX 31 (TV) Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out. -- Flint Fireforge, YouTube Host You're going to like what you find in this book. -- The Barn Owl Creative Author InformationJeff Ashworth is a writer, editor, storyteller and gamer whose credits include the bestselling The Game Master's Book of Random Encounters and The Game Master's Book of Non-Player Characters, as well as work for Disney, Hasbro, Nickelodeon, and World Wrestling Entertainment. When he isn't working on special projects for Newsweek or Media Lab Books, he enjoys playing and designing RPG games with his friends. He and his wife live in New York City with their dog, Zelda. Tab Content 6Author Website:Countries AvailableAll regions |