The Game Master's Book of Traps, Puzzles and Dungeons: A punishing collection of bone-crunching contraptions, brain-teasing riddles and stamina-testing encounter locations for 5th edition RPG adventures

Author:   Jeff Ashworth ,  Kyle Hilton ,  Jasmine Bhullar ,  Three Black Halflings
Publisher:   Topix Media Lab
ISBN:  

9781948174985


Pages:   256
Publication Date:   21 June 2022
Format:   Hardback
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

Our Price $39.99 Quantity:  
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The Game Master's Book of Traps, Puzzles and Dungeons: A punishing collection of bone-crunching contraptions, brain-teasing riddles and stamina-testing encounter locations for 5th edition RPG adventures


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Overview

The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - eveything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice. With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG inflencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master's Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*. *not a word.

Full Product Details

Author:   Jeff Ashworth ,  Kyle Hilton ,  Jasmine Bhullar ,  Three Black Halflings
Publisher:   Topix Media Lab
Imprint:   Topix Media Lab
Dimensions:   Width: 22.40cm , Height: 2.00cm , Length: 28.30cm
Weight:   0.976kg
ISBN:  

9781948174985


ISBN 10:   1948174987
Pages:   256
Publication Date:   21 June 2022
Audience:   General/trade ,  General
Format:   Hardback
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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Reviews

As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your A game, too! -- Matt Forbeck, New York Times-bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeons is a must have for your collection--sure to add fun to your adventures for years to come. -- Aaron Hubrich, Publisher and Creative Director, Jetpack7 Kick back, flip open a page and start building a dungeon your players will never forget! -- Jim Davis and Jonathan Pruitt, Web DM Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out. -- Flint Fireforge, YouTube Host


As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your A game, too! -- Matt Forbeck, New York Times-bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeons is a must have for your collection--sure to add fun to your adventures for years to come. -- Aaron Hubrich, Publisher and Creative Director, Jetpack7


As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your A game, too! -- Matt Forbeck, New York Times-bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeons is a must have for your collection--sure to add fun to your adventures for years to come. -- Aaron Hubrich, Publisher and Creative Director, Jetpack7 Offers a ton of unique puzzles and encounters at various challenge levels for any group of players to tackle. -- The Mary Sue A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in. -- The Geekly Grind Kick back, flip open a page and start building a dungeon your players will never forget! -- Jim Davis and Jonathan Pruitt, Web DM This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure. -- FOX 31 (TV) Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out. -- Flint Fireforge, YouTube Host You're going to like what you find in this book. -- The Barn Owl Creative


Author Information

Jeff Ashworth is a writer, editor, storyteller and gamer whose credits include the bestselling The Game Master's Book of Random Encounters and The Game Master's Book of Non-Player Characters, as well as work for Disney, Hasbro, Nickelodeon, and World Wrestling Entertainment. When he isn't working on special projects for Newsweek or Media Lab Books, he enjoys playing and designing RPG games with his friends. He and his wife live in New York City with their dog, Zelda.

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