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OverviewAs games become more popular in international markets, developers and publishers are looking for ways to localize their games quickly in order to capitalize on these markets. The Game Localization Handbook provides game developers with a detailed process for planning and executing successful localizations. Written for project managers and translators, the book details the many special considerations to make when working on game localizations, focusing on near-simultaneous releases. The content will also be of interest to anyone who needs to create localization-friendly games, including programmers, artists, designers, and testers. It begins with an overview of what localization is and how to determine the costs. From there, the book delves into the technical issues of organizing assets for translation, integrating and testing localized assets, and localizing for specific platforms, including the Xbox[trademark], PlayStation[registered], Game Cube[trademark], Game Boy Advance[trademark], PC, and handhelds. Coverage of pre-production, production, and how to work with third parties such as Microsoft[registered] and Nintendo[registered] is also included. In addition, case studies and interviews from industry professionals are used throughout to provide real-world examples and insights into the localization process. The book concludes with a discussion of the potential pitfalls of localization. Full Product DetailsAuthor: Heather ChandlerPublisher: Cengage Learning, Inc Imprint: Charles River Media Dimensions: Width: 18.60cm , Height: 1.80cm , Length: 23.40cm Weight: 0.760kg ISBN: 9781584503439ISBN 10: 1584503432 Pages: 338 Publication Date: 29 October 2004 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Out of Print Availability: Awaiting stock ![]() Table of ContentsReviewsAuthor InformationHeather Chandler (Raleigh, NC) has over eight years of international experience in creating multimedia with a number of different platforms, including PC, Internet, and Film. She has worked at Activision, Electronic Arts, and Red Storm Entertainment in a variety of production roles, and she contributed articles to Secrets of the Game Business (Charles River Media, 2003). Tab Content 6Author Website:Countries AvailableAll regions |