|
![]() |
|||
|
||||
Overview"This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a ""toolbox"" for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing. This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs. Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike." Full Product DetailsAuthor: Martin AnnanderPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.512kg ISBN: 9781032365879ISBN 10: 1032365870 Pages: 182 Publication Date: 06 December 2023 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationMartin Annander has worked with games since 2006 as a game designer, programmer, studio manager, and design director. He is currently an independent game designer and freelancer. Tab Content 6Author Website:Countries AvailableAll regions |